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sma zu amx für linux https://www.adminmod.de/viewtopic.php?t=2853 |
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Autor: | [BC]Daniel [ 05.05.2002, 18:48 ] |
Betreff des Beitrags: | sma zu amx für linux |
da ich keine möglichkeit habe diese sma in ne amx für linux zu compilieren frage ich mal nett hier nach /************************************************************************************************** *** Plugin_LogD_Redirect *** by [HDK]DragonReborn *** [11-03-2001][v1.1] *** *************************************************************************************************** * * Instructions * ------------ * - *** Requires LogD *** * -Just compile this file and put in your dlls folder for server * (ex. c:\sierra\half-life\cstrike\dlls) * -Then in the plugin.ini file add this line at the bottom: dlls/plugin_logd_redirect.amx * -Makes any connecting users during a full server get redirected to the IP specified below * -On by default at every map change, so change Request =1 to Request = 0 if you don't want that * * _________________________________________________________________________________________________ * Commands * -------- * - admin_redirect <1/0> : turns redirect on/off * * -This plugin will not redirect those with ACCESS_IMMUNITY. * -I used this with NO reserved slots on server. This plugin compares current PlayerCount to * Server Maxplayers. If they are equal and the player does not have ACCESS_IMMUNITY, the player * is routed to the specified server IP and port upon the server reporting "Player entered * the game". This is generally right when the player will start to see the map come on screen, * right before the MOTD or the map briefing. * * _________________________________________________________________________________________________ * ChangeLog * --------- * -NEW to 1.1 * -Added ability to turn redirect on/off in game using: * admin_redirect <1/0> * **************************************************************************************************/ #include <core> #include <console> #include <string> #include <admin> #include <adminlib> #define ACCESS_CONSOLE 131072 #define ACCESS_REDIRECT 4096 new STRING_VERSION[MAX_DATA_LENGTH] = "1.1"; /***************************************************************************** ***** This should be set to the IP you want people to be routed to. ****** *****************************************************************************/ new IP[MAX_TEXT_LENGTH] = "62.80.115.82:27015"; /****************************************************************************/ new User[MAX_NAME_LENGTH]; new Request = 1; public logd_redirect(HLCommand,HLData,HLUserName) { new sID[MAX_DATA_LENGTH]; new Text[MAX_TEXT_LENGTH]; new Data[MAX_DATA_LENGTH]; new Count; new Count2; convert_string(HLData, Data, MAX_DATA_LENGTH); strbreak(Data, sID, Data, MAX_DATA_LENGTH); new iID = strtonum( sID ); if( !playerinfo(iID,User,MAX_NAME_LENGTH) ) { return PLUGIN_FAILURE; } Count = maxplayercount(); Count2 = playercount(); snprintf(Text,MAX_TEXT_LENGTH,"Maxplayers = %i^nPlayerCount = %i",Count,Count2); messageex(User,Text,print_chat); if ((playercount() == maxplayercount()) && (Request == 1)) { redirect(); } return PLUGIN_HANDLED; } public redirect() { new Text[MAX_TEXT_LENGTH]; if (access(ACCESS_IMMUNITY, User) != 1) { snprintf(Text,MAX_TEXT_LENGTH,"%s has been routed to other server.",User); centersay(Text,10,0,225,0); messageex(User,"",print_chat) messageex(User,"***************************************************",print_chat) messageex(User,"Server is Full, connecting you to next free server.",print_chat) messageex(User,"***************************************************",print_chat) snprintf(Text,MAX_TEXT_LENGTH,"connect %s",IP); execclient(User,Text); }else { centersay("You were not routed because you have ACCESS_IMMUNITY.",10,0,225,0); } return PLUGIN_CONTINUE; } public admin_redirect(HLCommand,HLData,HLUserName,UserIndex) { new Data[MAX_DATA_LENGTH]; new Toggle; convert_string(HLData, Data, MAX_DATA_LENGTH); if (strlen(Data) > 0) { Toggle = strtonum(Data); if (Toggle == 1) { Request = 1; selfmessage("[ Redirection has been activated. ]"); centersay("Redirection has been enabled on the server",5,0,255,0); }else if (Toggle == 0) { Request = 0; selfmessage("[ Redirection has been deactivated. ]"); centersay("Redirection has been disabled on the server",5,0,255,0); }else { Toggle = -1; selfmessage("[ Command not issued correctly, 1=on, 0=off ]"); } }else { selfmessage("[ Command not issued correctly, 1=on, 0=off ]"); } return PLUGIN_HANDLED; } public plugin_init() { plugin_registerinfo("Plugin_LogD_Redirect","Redirects connections on full servers to another server.",STRING_VERSION); plugin_registercmd("logd_redirect", "logd_redirect", ACCESS_CONSOLE, ""); plugin_registercmd("admin_redirect", "admin_redirect", ACCESS_REDIRECT, "admin_redirect <#>: Toggles player redirection(1=on/0=off)"); exec( "logd_reg 51 admin_command logd_redirect" ); return PLUGIN_CONTINUE; } kann mir wer das machen amx für linux und dann per mail an danielpe@versanet.de DANKE[/code] |
Autor: | [BC]Daniel [ 05.05.2002, 23:48 ] |
Betreff des Beitrags: | BITTE |
einer kanns doch machen oder? |
Autor: | DevilZero [ 06.05.2002, 07:48 ] |
Betreff des Beitrags: | |
zuerst unter win kompilieren und dann das Progi von www.adminmod.de downloaden (AMXconverter) |
Autor: | Bruno [ 11.05.2002, 13:16 ] |
Betreff des Beitrags: | |
![]() ![]() kann mir einer sagen wie ich das mache THX |
Autor: | IKF.Judge [ 11.05.2002, 14:39 ] |
Betreff des Beitrags: | |
Ja, Devil wie macht man das, leider habe ich da keien Ahnung von. Habe die *.sma datei angepasst, aber wie compuliert man die Datei, das amx... habe ich, aber da kann ich nur *.amx dateien mit umwandel, wie bekomme ich auber die *.sma nach *.amx? Bitte um Hilfe Danke |
Autor: | Biohazard1 [ 11.05.2002, 14:43 ] |
Betreff des Beitrags: | |
Schau in die FAQ auf www.adminmod.de oder in die Dokumentation die Adminmod beiliegt. Noch besser: In beides schauen. Bio |
Autor: | IKF.Judge [ 11.05.2002, 19:13 ] |
Betreff des Beitrags: | |
Danke, habe die Windowsversion runtergeladen, da war es bei, danke klappt gut! ![]() |
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