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Autor: | sentinel [ 30.06.2002, 14:38 ] |
Betreff des Beitrags: | kamikaze |
es gibt ein plugin welches einen spieler zur zeitbombe macht ich weis jetzt allerding nicht wie es heist, aber dort muss der admin den spieler bestimmen. deswegen meine fragen 1 wie heist es? 2 kann man das nicht so machen das der spieler per zufalll ernannt wird? |
Autor: | MrClone [ 30.06.2002, 16:36 ] |
Betreff des Beitrags: | Re: kamikaze |
Ich kann mir schlecht vorstellen das das ein reines Admin-Mod plugin sein soll, denn ich kenne keinen Admin-Mod Befehl mit dem man eine explosion ausführen kann! |
Autor: | Sir Drink a lot [ 30.06.2002, 16:47 ] |
Betreff des Beitrags: | |
mit admin_slay in einem gewissen Radius (range) geht alles ![]() Das findest Du auf adminmod.org und zwar heisst es irgendwas mit timebomb glaube ich- |
Autor: | sentinel [ 30.06.2002, 17:36 ] |
Betreff des Beitrags: | |
ja stimmt es heist plugin_ejl_timebomb. und nun zu meiner frage 2 kann mann hier ein zufall einbauen Code: /*************************************************************************** * plugin_ejl_timebomb.sma release version 1.0 Date: 03/07/2002 * Author: Eric Lidman ejlmozart@hotmail.com * Alias: Ludwig van Server: GNYSO-2 * * COMMANDS: * * say: kamikaze * admin_timebombs < 0 | 1 > * admin_timebomb <target> * admin_vote_timebomb <target> * * Player can become a timebomb by saying "kamikazi" in chat. Admin can * disable the kamikaze function with admin_timebombs 0 and turn it back * on again with admin_timebombs 1. Admin can make any live player without * immunity into a timebomb with admin_timebomb <target>. All players can * start a vote to turn a player into a timebomb in much the same way that * admin_vote_map or admin_vote_kick works -- admin_vote_timebomb <target> * * THE DETAILS: * * Timer has a 15 second fuse. Countdown is done with half-life sounds. * Bystanders will also die when bomb explodes. * You know you are a bystander (or bomb) if you hear the C4 timer beep. * No more than one player can be a timebomb at any given time. * A timebomb player glows random colors during the countdown. * Dead Players cannot become timebombs. * There is a 5 minute delay between "kamikaze" runs for each player. * A timebomb who dies before the end of countdown explodes one second * after death, also killing bystanders. * * For more fun, make sure you have this in your server.cfg admin_fx 1 * * Additional credit: * This plugin is a very, very, very loose spinoff on plugin_sank_dice, * which I heavily modified, and then tore down to make this plugin. * So thanks to Luke Sankey for the basic structure, or whats left of it. * **************************************************************************/ #include <core> #include <console> #include <string> #include <admin> #include <adminlib> //////////////////////////////////////////////////////////////////////////// // // Change these values below to whatever you want, but I did alot of testing // and I think they are actually best left alone. // //////////////////////////////////////////////////////////////////////////// // Sets the bomb's kill radius (default 500)(key = playerheight is about 95) new BOMBKILL_RANGE = 500; // Sets the timelimit between kamikaze runs for a player. (default 300 sec.) #define TIMEBOMBER_DELAY 300 // Sets the vote ratio required to pass a timebomb vote (default 70 percent) #define TIMEBOMB_VOTE_RATIO 70 // Who can call a timebomb vote (default 1 = everyone) #define ACCESS_VOTE_TIMEBOMB 1 // Admin access required to use admin_timebomb <target> and admin_timebombs #define ACCESS_TIMEBOMB 128 // TIMER fuse time (not intended to be set below 15) #define TIMEBOMBER_TIME 15 ///////////////////////////////////////////////////////////////////////////// // // Dont bother editing blow this point unless you know what you are doing. // Its ok, however, change the messages between quotation marks if you want. // ///////////////////////////////////////////////////////////////////////////// new STRING_VERSION[MAX_DATA_LENGTH] = "2.50"; new bool:bIsBombing = false; new LastBombTime[MAX_PLAYERS+1]; new bool:bBombsEnabled = true; new LastBombedName[MAX_NAME_LENGTH]; new LastBomberIndex = 0; new iTimebombed_Timer = 0; new BlowemUpEarly = 0; new BombRightGuy; public plugin_init() { plugin_registerinfo("Human Time-Bomb Plugin", "say: kamakaze", STRING_VERSION); plugin_registercmd("admin_timebombs", "admin_timebombs", ACCESS_TIMEBOMB, "admin_timebombs <on|off>: Controls whether players can kamikaze."); plugin_registercmd("admin_timebomb", "admin_timebomb", ACCESS_TIMEBOMB, "admin_timebomb <target>: Turns player into time-bomb."); plugin_registercmd("admin_vote_timebomb","admin_vote_timebomb",ACCESS_VOTE_TIMEBOMB,"admin_vote_timebomb <target>: Starts a vote to turn a target into a timebomb."); plugin_registercmd("say", "HandleSay", ACCESS_ALL); return PLUGIN_CONTINUE; } // I dont know precisely what this "plugin_connect" does, but sank_dice had it and thats what mine is based on. public plugin_connect(HLUserName, HLIP, UserIndex) { if (UserIndex >= 1 && UserIndex <= MAX_PLAYERS) LastBombTime[UserIndex] = 0; return PLUGIN_CONTINUE; } public admin_timebombs(HLCommand, HLData, HLUserName, UserIndex) { new Data[MAX_DATA_LENGTH]; new User[MAX_NAME_LENGTH]; new Text[MAX_TEXT_LENGTH]; new Red = random(256); new Green = random(256); new Blue = random(256); convert_string(HLData, Data, MAX_COMMAND_LENGTH); convert_string(HLUserName, User, MAX_NAME_LENGTH); if (check_param(Data) == 1) { bBombsEnabled = true; snprintf(Text, MAX_TEXT_LENGTH, "Ok, lets kamikaze!"); centersay(Text, 5, Red, Green, Blue); } else { bBombsEnabled = false; snprintf(Text, MAX_TEXT_LENGTH, "No more kamikazes."); centersay(Text, 5, Red, Green, Blue); } snprintf(Text, MAX_TEXT_LENGTH, "admin_timebombs %d", bBombsEnabled); selfmessage(Text); return PLUGIN_HANDLED; } public admin_timebomb(HLCommand, HLData, HLUserName, UserIndex) { new Data[MAX_DATA_LENGTH]; new User[MAX_NAME_LENGTH]; new Text[MAX_TEXT_LENGTH]; new TargetName[MAX_NAME_LENGTH]; new Command[MAX_COMMAND_LENGTH]; new BombGuy[MAX_DATA_LENGTH]; new Name[MAX_NAME_LENGTH]; new SessionID, WONID; new UserTeam, UserDead; new TargetIndex; new Red = random(256); new Green = random(256); new Blue = random(256); convert_string(HLData, Data, MAX_DATA_LENGTH); convert_string(HLUserName, User, MAX_NAME_LENGTH); convert_string(HLCommand,Command,MAX_COMMAND_LENGTH); // is anyone else a bomb? if (bIsBombing == true) { selfmessage("Someone else is a time-bomb now, please wait."); return PLUGIN_CONTINUE; } // no, then we can check some more things else{ if (check_user(Data) == 1) { get_username(Data,TargetName,MAX_NAME_LENGTH); get_userindex(Data,TargetIndex); strcpy(BombGuy, TargetName, MAX_NAME_LENGTH); if (UserIndex != LastBomberIndex || streq(LastBombedName, TargetName) == 0) { say_command(User,Command,TargetName); } if(check_immunity(TargetName)!=0) { snprintf(Text, MAX_TEXT_LENGTH, "Laf. You can't turn %s into a time-bomb, you silly bear.", TargetName); messageex(User, Text, print_chat); return PLUGIN_CONTINUE; } // we check to see if the target is a dead player and exit the plugin if dead if (playerinfo(TargetIndex, Name, MAX_NAME_LENGTH, SessionID, WONID, UserTeam, UserDead)){ if (UserDead != 0){ snprintf(Text, MAX_TEXT_LENGTH, "You can't turn %s into a time-bomb, he is already dead.", TargetName); messageex(User, Text, print_chat); return PLUGIN_CONTINUE; } // ok, now we are making a bomb because our target is alive and not immune else if (UserDead !=1){ // BombRightGuy: I had problems name changing while they were bombs, this solved it (userindex). BombRightGuy = TargetIndex; snprintf(Text, MAX_TEXT_LENGTH, "%s has turned %s into a human time-bomb.", User, TargetName); say(Text); snprintf(Text, MAX_TEXT_LENGTH, "%s will explode in 10 seconds", TargetName); typesay(Text, 1, Red, Green, Blue); glow(TargetName, Red, Green, Blue); bIsBombing = true; new i; new iMaxPlayers = maxplayercount(); for (i = 1; i <= iMaxPlayers; i++) { if (playerinfo(i,Name,MAX_NAME_LENGTH) == 1) { execclient(Name, "speak ^"warning _comma detonation device activated^""); } } iTimebombed_Timer = set_timer("Timebombed_Timer", 1, TIMEBOMBER_TIME, BombGuy); LastBomberIndex = UserIndex; } else { selfmessage("Unrecognized player: "); selfmessage(Data); } } return PLUGIN_CONTINUE; } } return PLUGIN_CONTINUE; } public HandleSay(HLCommand, HLData, HLUserName, UserIndex) { new Data[MAX_DATA_LENGTH]; new User[MAX_NAME_LENGTH]; new Text[MAX_TEXT_LENGTH]; new BombGuy[MAX_NAME_LENGTH]; new Red = random(256); new Green = random(256); new Blue = random(256); convert_string(HLData, Data, MAX_DATA_LENGTH); convert_string(HLUserName, User, MAX_NAME_LENGTH); strcpy(BombGuy, User, MAX_DATA_LENGTH); // Remove quotes, if there are any strstripquotes(Data); // here is what we have to say to become a bomb -- any loose spelling of "kamikaze" // also we check to make sure admin didnt disable kamikaze runs if ( ((strcasestr(Data, "kamik") != -1) || (strcasestr(Data, "kamak") != -1)) && (bBombsEnabled == true) ) { new Name[MAX_NAME_LENGTH]; new SessionID, WONID; new UserTeam, UserDead; if (playerinfo(UserIndex, Name, MAX_NAME_LENGTH, SessionID, WONID, UserTeam, UserDead)){ if (UserDead != 0){ messageex(User, "<Server> You cant be a time-bomb, you are dead already.", print_chat); return PLUGIN_CONTINUE; } else if (UserDead !=1){ new CurTime = systemtime(); // Limit bombing frequency if (CurTime < (LastBombTime[UserIndex] + TIMEBOMBER_DELAY)) { messageex(User, "<Server> Sorry, there is a 5 minute delay between your bombings.", print_chat); return PLUGIN_CONTINUE; } else if (bIsBombing == true) { messageex(User, "<Server> Someone else is a time-bomb now, please wait.", print_chat); return PLUGIN_CONTINUE; } else { // Being the Bomb -- just like above BombRightGuy = UserIndex; snprintf(Text, MAX_TEXT_LENGTH, "<Server> %s has become a human time-bomb. Everyone RUN for cover!", User); say(Text); snprintf(Text, MAX_TEXT_LENGTH, "%s will explode in %i seconds", User, TIMEBOMBER_TIME); typesay(Text, 1, Red, Green, Blue); glow(User, Red, Green, Blue); bIsBombing = true; new i; new iMaxPlayers = maxplayercount(); for (i = 1; i <= iMaxPlayers; i++) { if (playerinfo(i,Name,MAX_NAME_LENGTH) == 1) { execclient(Name, "speak ^"warning _comma detonation device activated^""); } } iTimebombed_Timer = set_timer("Timebombed_Timer", 1, TIMEBOMBER_TIME, BombGuy); LastBombTime[UserIndex] = CurTime; } } return PLUGIN_CONTINUE; } } return PLUGIN_CONTINUE; } public admin_vote_timebomb(HLCommand,HLData,HLUserName,UserIndex) { new Command[MAX_COMMAND_LENGTH]; new Data[MAX_DATA_LENGTH]; new Text[MAX_TEXT_LENGTH]; new User[MAX_NAME_LENGTH]; new WONID; new strWONID[MAX_NUMBER_LENGTH]; new Name[MAX_NAME_LENGTH]; new SessionID, infoWONID; new UserTeam, UserDead; new TargetIndex; if (vote_allowed()!=1) { selfmessage( "Vote not allowed at this time."); return PLUGIN_HANDLED; } // is anyone else a bomb? if (bIsBombing == true){ selfmessage("Someone else is a time-bomb now, please wait."); return PLUGIN_CONTINUE; } convert_string(HLCommand,Command,MAX_COMMAND_LENGTH); convert_string(HLData,Data,MAX_DATA_LENGTH); convert_string(HLUserName,User,MAX_NAME_LENGTH); if (check_user(Data) == 1) { new real_user[MAX_NAME_LENGTH]; get_username(Data,real_user,MAX_NAME_LENGTH); say_command(User,Command,Data); if(check_immunity(real_user)!=0) { snprintf(Text, MAX_TEXT_LENGTH, "Laf. You can't turn %s into a timebomb you silly bear.", real_user); say(Text); } else { // we check to see if the target is a dead player and exit if dead get_userindex(Data,TargetIndex); if (playerinfo(TargetIndex, Name, MAX_NAME_LENGTH, SessionID, infoWONID, UserTeam, UserDead)){ if (UserDead != 0){ snprintf(Text, MAX_TEXT_LENGTH, "You can't turn %s into a time-bomb, he is already dead.", real_user); say(Text); return PLUGIN_CONTINUE; } } BombRightGuy = TargetIndex; bIsBombing = true; snprintf(Text, MAX_TEXT_LENGTH, "Should we blow up %s?", real_user); if(getvar("sv_lan")==1) { vote(Text,"Yes","No","HandleBombVote",real_user); } else { get_userWONID(real_user,WONID); numtostr(WONID,strWONID); vote(Text,"Yes","No","HandleBombVote",strWONID); } } } else { selfmessage("Unrecognized user name "); selfmessage(Data); } return PLUGIN_HANDLED; } /* Handle a timebomb vote's results. */ public HandleBombVote(WinningOption,HLUser,VoteCount,UserCount) { new strNumber[MAX_NUMBER_LENGTH]; new Text[MAX_TEXT_LENGTH]; new VoteUser[MAX_DATA_LENGTH]; new BombGuy[MAX_DATA_LENGTH]; new Name[MAX_NAME_LENGTH]; new SessionID, WONID; new UserTeam, UserDead; new Red = random(256); new Green = random(256); new Blue = random(256); convert_string(HLUser,VoteUser,MAX_DATA_LENGTH); strcpy(BombGuy, VoteUser, MAX_NAME_LENGTH); if (WinningOption == 1) { new Ratio = TIMEBOMB_VOTE_RATIO; if (VoteCount >= Ratio*UserCount/100) { // we check to see if the target is a dead player and exit the plugin if dead if (playerinfo(BombRightGuy, Name, MAX_NAME_LENGTH, SessionID, WONID, UserTeam, UserDead)){ strcpy(VoteUser, Name, MAX_NAME_LENGTH); if (UserDead != 0){ snprintf(Text, MAX_TEXT_LENGTH, "<Server> Can't turn %s into a time-bomb, he died already.", VoteUser); say(Text); bIsBombing = false; BlowemUpEarly = 0; BombRightGuy = 0; return PLUGIN_CONTINUE; } // ok, now we are making a bomb because our target is alive and not immune else if (UserDead !=1){ snprintf(Text, MAX_TEXT_LENGTH, "%s will explode in %i seconds", VoteUser,TIMEBOMBER_TIME); typesay(Text, 1, Red, Green, Blue); glow(VoteUser, Red, Green, Blue); new i; new iMaxPlayers = maxplayercount(); for (i = 1; i <= iMaxPlayers; i++) { if (playerinfo(i,Name,MAX_NAME_LENGTH) == 1) { execclient(Name, "speak ^"warning _comma detonation device activated^""); } } snprintf(Text, MAX_TEXT_LENGTH, "%s was turned into a timebomb due to a vote.", VoteUser); say(Text); message(Name,"You have been turned into a timebomb due to a vote."); iTimebombed_Timer = set_timer("Timebombed_Timer", 1, TIMEBOMBER_TIME, BombGuy); } } else { selfmessage("Unrecognized player: "); selfmessage(VoteUser); } } else { numtostr(Ratio*UserCount/100,strNumber); bIsBombing = false; BlowemUpEarly = 0; BombRightGuy = 0; snprintf(Text, MAX_TEXT_LENGTH, "Bomb vote succeeded, but not enough votes for bomb (needed %s)",strNumber); say(Text); } } else { bIsBombing = false; BlowemUpEarly = 0; BombRightGuy = 0; say("Bomb vote failed."); } return PLUGIN_CONTINUE; } ///***************************************************************************/ /// Here is the Timer Function , the heart of the timebomb public Timebombed_Timer(Timer, Repeat, HLUserName, BombGuy) { new Text[MAX_TEXT_LENGTH]; new TargetBombName[MAX_NAME_LENGTH]; new TargetBomb[MAX_NAME_LENGTH]; new Countdown[MAX_TEXT_LENGTH]; new i; new iMaxPlayers = maxplayercount(); new Name[MAX_NAME_LENGTH]; new COUNTSPEAK[MAX_TEXT_LENGTH]; new C4_SOUND[MAX_TEXT_LENGTH]; new C4_BEEP[MAX_TEXT_LENGTH]; new Dead; new maxplayers = maxplayercount(); new SessionID; new Team; new WONID; new x,y,z; new X,Y,Z; new Red = random(256); new Green = random(256); new Blue = random(256); convert_string(BombGuy,TargetBomb,MAX_NAME_LENGTH); // if a player dies before the countdown, we use this to kill the countdown and blow the bomb // before I added this, a dead player in chase camera mode or free look mode could lock onto // any live player and blow them up. It was fun, but not right. No more ghost bombers. if (BlowemUpEarly == 1){ Repeat = 1; } // time to blow up if (Repeat-1 == 0){ // loop to get everyones location in a map and decide whether they are too close to the bomb // too close? well, kill em for (i=1; i<=maxplayers; i++) { if( playerinfo(i,Name,MAX_NAME_LENGTH,SessionID,WONID,Team,Dead)!=0){ // make sure we still have the right guy's name if(i == BombRightGuy){ TargetBomb = Name; } // find everyone X is bomb, x is everyone else (one at a time) get_userorigin(TargetBomb, X, Y, Z); get_userorigin(Name,x,y,z); if( ! (X-x > BOMBKILL_RANGE || X-x < - BOMBKILL_RANGE || Y-y > BOMBKILL_RANGE || Y-y < - BOMBKILL_RANGE || Z-z > BOMBKILL_RANGE || Z-z < - BOMBKILL_RANGE) ){ if(Dead==0) { messageex(Name, "<Server> Sorry, the bomb killed you.", print_chat); slay(Name); } } } } get_username(TargetBomb,TargetBombName,MAX_NAME_LENGTH); glow(TargetBomb, 0, 0, 0); snprintf(Text, MAX_TEXT_LENGTH, "%s has exploded.", TargetBombName); typesay(Text, 1, Red, Green, Blue); bIsBombing = false; BlowemUpEarly = 0; BombRightGuy = 0; kill_timer(iTimebombed_Timer); } else { // find out if the bomb guy is dead and set blowupearly to 1 if he is dead // but make sure we have the right guy first if (Repeat >= 13){ for (i = 1; i <= iMaxPlayers; i++) { if (playerinfo(i,Name,MAX_NAME_LENGTH, SessionID, WONID, Team, Dead) == 1) { if(i == BombRightGuy){ TargetBomb = Name; } if (!strcmp(TargetBomb, Name)){ if (Dead != 0){ BlowemUpEarly = 1; } } // find everyone X is bomb, x is everyone else (one at a time) // tells who should hear the c4 timer and then makes them hear it get_userorigin(TargetBomb, X, Y, Z); get_userorigin(Name,x,y,z); if( ! (X-x > BOMBKILL_RANGE || X-x < - BOMBKILL_RANGE || Y-y > BOMBKILL_RANGE || Y-y < - BOMBKILL_RANGE || Z-z > BOMBKILL_RANGE || Z-z < - BOMBKILL_RANGE) ){ playsound(Name, "weapons/c4_beep1.wav"); } } } get_username(TargetBomb,TargetBombName,MAX_NAME_LENGTH); glow(TargetBomb, Red, Green, Blue); snprintf(Text, MAX_TEXT_LENGTH, "%s will explode in %d", TargetBombName, Repeat-1); typesay(Text, 1, Red, Green, Blue); return PLUGIN_CONTINUE; } // I love this countdown. here is where we tell half-life what words to speak // C4 timer sound gets more intense as countdown nears completion if (Repeat == 12){ strcpy(Countdown, "remaining", 20); strcpy(C4_BEEP, "weapons/c4_beep1.wav", 30); } if (Repeat == 11){ strcpy(Countdown, "ten", 10); strcpy(C4_BEEP, "weapons/c4_beep1.wav", 30); } if (Repeat == 10){ strcpy(Countdown, "nine", 10); strcpy(C4_BEEP, "weapons/c4_beep1.wav", 30); } if (Repeat == 9){ strcpy(Countdown, "eight", 10); strcpy(C4_BEEP, "weapons/c4_beep1.wav", 30); } if (Repeat == 8){ strcpy(Countdown, "seven", 10); strcpy(C4_BEEP, "weapons/c4_beep2.wav", 30); } if (Repeat == 7){ strcpy(Countdown, "six", 10); strcpy(C4_BEEP, "weapons/c4_beep2.wav", 30); } if (Repeat == 6){ strcpy(Countdown, "five", 10); strcpy(C4_BEEP, "weapons/c4_beep4.wav", 30); } if (Repeat == 5){ strcpy(Countdown, "four", 10); strcpy(C4_BEEP, "weapons/c4_beep4.wav", 30); } if (Repeat == 4){ strcpy(Countdown, "three", 10); strcpy(C4_BEEP, "weapons/c4_beep4.wav", 30); } if (Repeat == 3){ strcpy(Countdown, "two", 10); strcpy(C4_BEEP, "weapons/c4_beep5.wav", 30); } if (Repeat == 2){ strcpy(Countdown, "one", 10); strcpy(C4_BEEP, "weapons/c4_beep5.wav", 30); } if (Repeat == 1){ return PLUGIN_CONTINUE; } snprintf(COUNTSPEAK, MAX_DATA_LENGTH, "speak ^"fvox/%s^"", Countdown); snprintf(C4_SOUND, MAX_DATA_LENGTH, "^"%s^"", C4_BEEP); for (i = 1; i <= iMaxPlayers; i++) { if (playerinfo(i,Name,MAX_NAME_LENGTH, SessionID, WONID, Team, Dead) == 1) { // we gotta make sure we got the right guy if(i == BombRightGuy){ TargetBomb = Name; } // if he is dead, blow him up early, we dont want spectators ghost bombing if (!strcmp(TargetBomb, Name)){ // ok, is bomber dead early? if so, set blowemup early to 1 = so next pass we blow up. if (Dead != 0){ BlowemUpEarly = 1; } } // find everyone X is bomb, x is everyone else (one at a time) // find out who should hear the c4 timer sound then make them hear it get_userorigin(TargetBomb, X, Y, Z); get_userorigin(Name,x,y,z); if( ! (X-x > BOMBKILL_RANGE || X-x < - BOMBKILL_RANGE || Y-y > BOMBKILL_RANGE || Y-y < - BOMBKILL_RANGE || Z-z > BOMBKILL_RANGE || Z-z < - BOMBKILL_RANGE) ){ playsound(Name, C4_SOUND); } execclient(Name, COUNTSPEAK); } } get_username(TargetBomb,TargetBombName,MAX_NAME_LENGTH); glow(TargetBomb, Red, Green, Blue); snprintf(Text, MAX_TEXT_LENGTH, "%s will explode in %d", TargetBombName, Repeat-1); typesay(Text, 1, Red, Green, Blue); } return PLUGIN_CONTINUE; }bitte bitte |
Autor: | sentinel [ 02.07.2002, 03:52 ] |
Betreff des Beitrags: | |
kann mir bitte mal einer die fage beantworten? ![]() |
Autor: | Sir Drink a lot [ 02.07.2002, 12:54 ] |
Betreff des Beitrags: | |
klar kann man das. Bin aber zu beschäftigt im Moment...Sorry |
Autor: | sentinel [ 02.07.2002, 14:57 ] |
Betreff des Beitrags: | |
ok schade kann das vielecht noch wer der zeit und lust hat? ![]() |
Autor: | -Noone- [ 31.10.2002, 21:43 ] |
Betreff des Beitrags: | |
sorry sentinel, ich kannst nicht, aba gegenfrage: ich hab das teil mal gesaugt und installiert (ob richtig weiss ich nicht ![]() wenn ja, warum funzt es bei mir nicht? hab ich irgendwelche noobfehler gemacht? |
Autor: | Rinde [ 31.10.2002, 21:49 ] |
Betreff des Beitrags: | |
hast du vorher timebombs mit admin_timebombs on aktiviert? |
Autor: | sentinel [ 31.10.2002, 22:26 ] |
Betreff des Beitrags: | |
hast du das plugin auch in die dlls getan ![]() |
Autor: | [WING] Black Knight [ 31.10.2002, 22:28 ] |
Betreff des Beitrags: | |
Frag mal netkowalski, der ist ganz heiß auf's proggen. |
Autor: | -Noone- [ 01.11.2002, 09:31 ] |
Betreff des Beitrags: | |
moin, zu 1: admin_timebombs 1 => unknown command admin_vote_timebomb <target> => unknown command say kamikazi => nix passiert zu 2: wieso dlls ? ich dachte in scripts, wo alle andren auch sind ?! hab gestern erst adminmod zum laufen gebracht => bin noch n00b ![]() dake schonmal ![]() Mfg Noone |
Autor: | Rinde [ 01.11.2002, 15:20 ] |
Betreff des Beitrags: | |
hehe r0fL ja. das plugin musst du KOMPILIEREN (ich weiss, hört sich fies an). dazu verschiebst du die datei mit dem format plugin_*.sma in den scripting\myscripts ordner. dann doppelklickst du auf "compile_all.bat". eine gleichnamige datei mit der endung amx findest du nun im ordner scripts\mybinaries. das kopierst du in den scripts ordner udn trägst den pfad in die plugin.ini ein. ein blick in die anleitung hätte dir das aber auch verraten |
Autor: | -Noone- [ 01.11.2002, 21:52 ] |
Betreff des Beitrags: | |
bin halt faul, steh aba wenigstens dazu... danke an alle |
Autor: | netkowalski [ 03.11.2002, 21:37 ] |
Betreff des Beitrags: | |
So, hier is der netkowalski! ![]() Also wenn ich verstehen würde wie du es meinst gerne. Also der admin gibt admin_randomtimebomb ein und dann wird irgendjemand zur zeitbombe??? Wenn nich erklär nochma genauer. ciao walski |
Autor: | DarkEyes1 [ 03.11.2002, 21:41 ] |
Betreff des Beitrags: | |
also ich hab auch son plugin... ich geb admin_timebomb Player ein... dann wird Player zur zeitbombe... ![]() |
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