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plugin_logd_lastscout ==> ???
https://www.adminmod.de/viewtopic.php?t=4086
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Autor:  Scraby [ 23.09.2002, 20:01 ]
Betreff des Beitrags:  plugin_logd_lastscout ==> ???

Hi habe ein problem ! und zwar höre ich die .wav theone und force aber meine mitspieler nicht, obwohl ich in der .res datei die 2 zum download stehen hab.
Ich hoffe ihr könnt mir Helfen !!!!!

Hier meine plugin_logd_lastscout.sma

/******************************************************************
** Biohazards Last Scout Plugin v 2.0 ********
*** (plugin_logd_lastscout.sma) *******
**** INFO: Wishs good luck to the last man of a team in ******
***** the current round. It acts on Kills, Teamkills, Dis- *****
****** connection and Suicide. Also works with PodBot 2.5 ****
******* ***
******** Thanks to f[SAM]t for this fine idea **
******************************************************************/

#include <core>
#include <console>
#include <string>
#include <admin>
#include <adminlib>

#define ACCESS_CONSOLE 131072
#define ACCESS_LS 1024
#define SHOW_TIME 5

new STRING_VERSION[MAX_DATA_LENGTH] = "2.0";
new bLastScout = 1; // 1 - LastScout on, 2 - LastScout off
new bAudio = 1; // 1 - Sound on, 0 - Sound off
new Style = 1; // 1 - Centersay, 2 - Typesay, 0 - disabled
new bMode = 0; // Holds information if last man was allready detected
new bWar = 0; // 1 - Plugin zwecks Clanwar abschalten

public admin_war(HLCommand,HLData,HLUserName,UserIndex)
{
new Command[MAX_COMMAND_LENGTH];
new Data[MAX_DATA_LENGTH];
new User[MAX_NAME_LENGTH];
new Value;

convert_string(HLCommand,Command,MAX_COMMAND_LENGTH);
convert_string(HLData,Data,MAX_DATA_LENGTH);
convert_string(HLUserName,User,MAX_NAME_LENGTH);
Value = strtonum(Data);

if (Value == 1) {
if (bWar != 1) {
bWar = 1;
selfmessage("Last Scout Plugin deactivated. Reactivate with 'admin_war 0'");
}
else selfmessage("Last Scout Plugin already deactivated");
}
if (Value == 0) {
if (bWar != 0) {
bWar = 0;
selfmessage("Last Scout Plugin reactivated");
}
else selfmessage("Last Scout Plugin already reactivated");
}
if ((Value != 0) && (Value != 1))
selfmessage("Value has to be 0 or 1 !");

return PLUGIN_HANDLED;
}

public admin_ls_off(HLCommand, HLData, HLUserName, UserIndex)
{
new User[MAX_NAME_LENGTH];
new Text[MAX_TEXT_LENGTH];

convert_string(HLUserName, User, MAX_NAME_LENGTH);

if (bLastScout != 0) {
bLastScout = 0; // Last Scout off
say(">>> Last Scout Plugin has been disabled <<<");
snprintf(Text, MAX_TEXT_LENGTH, "Last Scout Plugin has been disabled by %s", User);
log(Text);
}
else selfmessage("Last Scout Plugin already disabled");

return PLUGIN_HANDLED;
}

public admin_ls_on(HLCommand, HLData, HLUserName, UserIndex)
{
new User[MAX_NAME_LENGTH];
new Text[MAX_TEXT_LENGTH];

convert_string(HLUserName, User, MAX_NAME_LENGTH);

if (bLastScout != 1) {
bLastScout = 1; // Last Scout on
say(">>> Last Scout Plugin has been enabled <<<");
snprintf(Text, MAX_TEXT_LENGTH, "Last Scout Plugin has been enabled by %s", User);
log(Text);
}
else selfmessage("Last Scout Plugin already enabled");

return PLUGIN_HANDLED;
}

public admin_lsaudio_off(HLCommand, HLData, HLUserName, UserIndex)
{
new User[MAX_NAME_LENGTH];

convert_string(HLUserName, User, MAX_NAME_LENGTH);

if (bAudio != 0) {
bAudio = 0; // HL-Speech off
selfmessage(">>> Sound has been disabled");
}
else selfmessage("Sound is already disabled");

return PLUGIN_HANDLED;
}

public admin_lsaudio_on(HLCommand, HLData, HLUserName, UserIndex)
{
new User[MAX_NAME_LENGTH];

convert_string(HLUserName, User, MAX_NAME_LENGTH);

if (bAudio != 1) {
bAudio = 1; // HL-Speech on
selfmessage(">>> Sound has been enabled");
}
else selfmessage("Sound is already enabled");

return PLUGIN_HANDLED;
}

public admin_ls_style(HLCommand,HLData,HLUserName,UserIndex)
{
new Command[MAX_COMMAND_LENGTH];
new Data[MAX_DATA_LENGTH];
new User[MAX_NAME_LENGTH];
new Value;

convert_string(HLCommand,Command,MAX_COMMAND_LENGTH);
convert_string(HLData,Data,MAX_DATA_LENGTH);
convert_string(HLUserName,User,MAX_NAME_LENGTH);
Value = strtonum(Data);

if (Value == 1) {
Style = 1; // Centersy
selfmessage(">> Style changed to 'Centersay'");
}
if (Value == 2) {
Style = 2; // Typesay
selfmessage(">> Style changed to 'Typesay'");
}
if (Value == 0) {
Style = 0; // disabled
selfmessage(">> Style changed to 'disabled'");
}
if ((Value != 1) && (Value != 2) && (Value != 0))
selfmessage("Value has to be a number between 0 and 2 !");

return PLUGIN_HANDLED;
}

public ls_onStartOrEnd(HLCommand,HLData,HLUserName,UserIndex)
{
if (!bLastScout)
return PLUGIN_CONTINUE;

if (bWar == 1)
return PLUGIN_CONTINUE;

new Params[MAX_DATA_LENGTH];

convert_string(HLData,Params,MAX_DATA_LENGTH);
switch( Params[6] )
{
case 'S':
{
bMode = 0;
return PLUGIN_CONTINUE;
}
}
return PLUGIN_CONTINUE;
}

public logd_lastscout (HLCommand,HLData,HLUserName,UserIndex)
{
if (!bLastScout)
return PLUGIN_CONTINUE;

if (bWar == 1)
return PLUGIN_CONTINUE;

new Target[MAX_NAME_LENGTH];
new LastMan_T[MAX_NAME_LENGTH];
new LastMan_CT[MAX_NAME_LENGTH];
new SessionID;
new WONID;
new Team;
new Dead;
new Anzahl_T = 0;
new Anzahl_CT = 0;
new i;
new maxplayers = maxplayercount();

for(i=1; i<=maxplayers; i++) {
strinit(Target);
if (playerinfo(i,Target,MAX_NAME_LENGTH,SessionID,WONID,Team,Dead))
{
if ((Dead == 0) && (Team == 1)) {
Anzahl_T ++;
LastMan_T = Target;
}
if ((Dead == 0) && (Team == 2)) {
Anzahl_CT ++;
LastMan_CT = Target;
}
}
}
if (bMode == 0) {
if ((Anzahl_T == 1) && (Anzahl_CT > 1)) {
ls_ShowHim(1, LastMan_T, "");
bMode = 1;
}
if ((Anzahl_CT == 1) && (Anzahl_T > 1)) {
ls_ShowHim(2, LastMan_CT, "");
bMode = 1;
}
}
if ((Anzahl_CT == 1) && (Anzahl_T == 1)) {
ls_ShowHim(0, LastMan_T, LastMan_CT);
}
if ((Anzahl_CT == 1) && (Anzahl_T == 0)) {
if (bAudio == 1) {
for(i=1; i<=maxplayers; i++) {
strinit(Target);
if (playerinfo(i, Target, MAX_NAME_LENGTH, SessionID, WONID)) {
if ((strcmp(Target, LastMan_CT) == 0) && (WONID != 0)) {
playsound(LastMan_CT, "misc/theone.wav");
}
}
}
}
}
if ((Anzahl_CT == 0) && (Anzahl_T == 1)) {
if (bAudio == 1) {
for(i=1; i<=maxplayers; i++) {
strinit(Target);
if (playerinfo(i, Target, MAX_NAME_LENGTH, SessionID, WONID)) {
if ((strcmp(Target, LastMan_T) == 0) && (WONID != 0)) {
playsound(LastMan_T, "misc/theone.wav");
}
}
}
}
}
return PLUGIN_CONTINUE;
}

public ls_onDisconnect (dName, dUID, dWonid, sTeam)
{
if (!bLastScout)
return PLUGIN_CONTINUE;

if (bWar == 1)
return PLUGIN_CONTINUE;

new Target[MAX_NAME_LENGTH];
new LastMan_T[MAX_NAME_LENGTH];
new LastMan_CT[MAX_NAME_LENGTH];
new SessionID;
new WONID;
new Team;
new Dead;
new Anzahl_T = 0;
new Anzahl_CT = 0;
new i;
new maxplayers = maxplayercount();

for(i=1; i<=maxplayers; i++) {
strinit(Target);
if (playerinfo(i,Target,MAX_NAME_LENGTH,SessionID,WONID,Team,Dead))
{
if ((Dead == 0) && (Team == 1)) {
Anzahl_T ++;
LastMan_T = Target;
}
if ((Dead == 0) && (Team == 2)) {
Anzahl_CT ++;
LastMan_CT = Target;
}
}
}
if (bMode == 0) {
if ((Anzahl_T == 1) && (Anzahl_CT > 1)) {
ls_ShowHim(1, LastMan_T, "");
bMode = 1;
}
if ((Anzahl_CT == 1) && (Anzahl_T > 1)) {
ls_ShowHim(2, LastMan_CT, "");
bMode = 1;
}
}
if ((Anzahl_CT == 1) && (Anzahl_T == 1)) {
ls_ShowHim(0, LastMan_T, LastMan_CT);
}
if ((Anzahl_CT == 1) && (Anzahl_T == 0)) {
if (bAudio == 1) {
for(i=1; i<=maxplayers; i++) {
strinit(Target);
if (playerinfo(i, Target, MAX_NAME_LENGTH, SessionID, WONID)) {
if ((strcmp(Target, LastMan_CT) == 0) && (WONID != 0)) {
playsound(LastMan_CT, "misc/theone.wav");
}
}
}
}
}
if ((Anzahl_CT == 0) && (Anzahl_T == 1)) {
if (bAudio == 1) {
for(i=1; i<=maxplayers; i++) {
strinit(Target);
if (playerinfo(i, Target, MAX_NAME_LENGTH, SessionID, WONID)) {
if ((strcmp(Target, LastMan_T) == 0) && (WONID != 0)) {
playsound(LastMan_T, "misc/theone.wav");
}
}
}
}
}
return PLUGIN_CONTINUE;
}

public ls_onSuicide (sName, sUID, sWonid, sTeam, sWeapon)
{
if (!bLastScout)
return PLUGIN_CONTINUE;

if (bWar == 1)
return PLUGIN_CONTINUE;

new Target[MAX_NAME_LENGTH];
new LastMan_T[MAX_NAME_LENGTH];
new LastMan_CT[MAX_NAME_LENGTH];
new SessionID;
new WONID;
new Team;
new Dead;
new Anzahl_T = 0;
new Anzahl_CT = 0;
new i;
new maxplayers = maxplayercount();

for(i=1; i<=maxplayers; i++) {
strinit(Target);
if (playerinfo(i,Target,MAX_NAME_LENGTH,SessionID,WONID,Team,Dead))
{
if ((Dead == 0) && (Team == 1)) {
Anzahl_T ++;
LastMan_T = Target;
}
if ((Dead == 0) && (Team == 2)) {
Anzahl_CT ++;
LastMan_CT = Target;
}
}
}
if (bMode == 0) {
if ((Anzahl_T == 1) && (Anzahl_CT > 1)) {
ls_ShowHim(1, LastMan_T, "");
bMode = 1;
}
if ((Anzahl_CT == 1) && (Anzahl_T > 1)) {
ls_ShowHim(2, LastMan_CT, "");
bMode = 1;
}
}
if ((Anzahl_CT == 1) && (Anzahl_T == 1)) {
ls_ShowHim(0, LastMan_T, LastMan_CT);
}
if ((Anzahl_CT == 1) && (Anzahl_T == 0)) {
if (bAudio == 1) {
for(i=1; i<=maxplayers; i++) {
strinit(Target);
if (playerinfo(i, Target, MAX_NAME_LENGTH, SessionID, WONID)) {
if ((strcmp(Target, LastMan_CT) == 0) && (WONID != 0)) {
playsound(LastMan_CT, "misc/theone.wav");
}
}
}
}
}
if ((Anzahl_CT == 0) && (Anzahl_T == 1)) {
if (bAudio == 1) {
for(i=1; i<=maxplayers; i++) {
strinit(Target);
if (playerinfo(i, Target, MAX_NAME_LENGTH, SessionID, WONID)) {
if ((strcmp(Target, LastMan_T) == 0) && (WONID != 0)) {
playsound(LastMan_T, "misc/theone.wav");
}
}
}
}
}
return PLUGIN_CONTINUE;
}

public ls_ShowHim (Team, LastMan[MAX_NAME_LENGTH], LastMan2[MAX_NAME_LENGTH])
{
new TextMessage[MAX_TEXT_LENGTH];
new Digit = random(2);
new Name[MAX_NAME_LENGTH];
new iUserID;
new iWONID;
new maxplayers = maxplayercount();
new i;

if (Team != 0) {
if (Digit == 0)
snprintf(TextMessage, MAX_TEXT_LENGTH, "%s: I hope you still have a healthpack", LastMan);
if (Digit == 1)
snprintf(TextMessage, MAX_TEXT_LENGTH, "%s: All your teammates were killed. Good luck !", LastMan);
if (Digit == 2)
snprintf(TextMessage, MAX_TEXT_LENGTH, "%s: Now you are alone. Have fun !", LastMan);
}
if (Team == 0) {
snprintf(TextMessage, MAX_TEXT_LENGTH, "%s vs %s", LastMan, LastMan2);
if (Style == 1) centersay(TextMessage, SHOW_TIME, 0, 255, 0);
if (Style == 2) typesay(TextMessage, SHOW_TIME, 0, 255, 0);
}
if (Team == 1) {
if (Style == 1) centersay(TextMessage, SHOW_TIME, 255, 0, 0);
if (Style == 2) typesay(TextMessage, SHOW_TIME, 255, 0, 0);
}
if (Team == 2) {
if (Style == 1) centersay(TextMessage, SHOW_TIME, 0, 0, 255);
if (Style == 2) typesay(TextMessage, SHOW_TIME, 0, 0, 255);
}
if (bAudio == 1) {
for(i=1; i<=maxplayers; i++) {
strinit(Name);
if (playerinfo(i, Name, MAX_NAME_LENGTH, iUserID, iWONID)) {
if ((strcmp(Name, LastMan) == 0) && (iWONID != 0)) {
playsound(Name, "misc/force.wav");
}
if ((strcmp(Name, LastMan2) == 0) && (iWONID != 0)) {
playsound(Name, "misc/force.wav");
}
}
}
}
}

public plugin_init()
{
plugin_registerinfo("Biohazards Last Scout Plugin ","Wishs good luck to the last man standing.",STRING_VERSION);

plugin_registercmd("logd_lastscout", "logd_lastscout", ACCESS_CONSOLE);
plugin_registercmd("ls_onStartOrEnd", "ls_onStartOrEnd", ACCESS_CONSOLE);
plugin_registercmd("ls_onDisconnect", "ls_onDisconnect", ACCESS_CONSOLE);
plugin_registercmd("ls_onSuicide", "ls_onSuicide", ACCESS_CONSOLE);
plugin_registercmd("admin_ls_off", "admin_ls_off", ACCESS_LS, "admin_ls_off: Turns off enemy counting.");
plugin_registercmd("admin_ls_on", "admin_ls_on", ACCESS_LS, "admin_ls_on: Turns on enemy counting.");
plugin_registercmd("admin_lsaudio_off", "admin_lsaudio_off", ACCESS_LS, "admin_lsaudio_off: Turns off HL-Speech.");
plugin_registercmd("admin_lsaudio_on", "admin_lsaudio_on", ACCESS_LS, "admin_lsaudio_on: Turns on HL-Speech.");
plugin_registercmd("admin_ls_style", "admin_ls_style", ACCESS_LS, "admin_ls_style: Sets the style of messages.");
plugin_registercmd("admin_war", "admin_war", ACCESS_LS, "admin_war: Deactivates Last Scout for Clanmatch.");

exec( "logd_reg 57 admin_command logd_lastscout" );
exec( "logd_reg 62 admin_command ls_onStartOrEnd" );
exec( "logd_reg 52 admin_command ls_onDisconnect" );
exec( "logd_reg 53 admin_command ls_onSuicide" );

return PLUGIN_CONTINUE;
}


Ich hoffe ihr erkennt den fehler :D :D
Danke und mfg
wenn ihr mehr details braucht dann sagts :wink:
cu

Autor:  Warhead [ 23.09.2002, 21:34 ]
Betreff des Beitrags:  Re: plugin_logd_lastscout ==> ???

Zitat:
Hi habe ein problem ! und zwar höre ich die .wav theone und force aber meine mitspieler nicht, obwohl ich in der .res datei die 2 zum download stehen hab.
Werden sie denn auch runtergeladen?

Autor:  Scraby [ 24.09.2002, 13:23 ]
Betreff des Beitrags:  Ja

ja die .wav dateien werden runtergeladen.
aber wenn nihct was ist dann falsch ??
wenn ja " " " ??

ich hoffe du kannst mir helfen!
danke mfg

Autor:  Biohazard1 [ 29.12.2002, 04:03 ]
Betreff des Beitrags: 

Wenn du die Sounds hörst aber deine Mitspieler nicht, KANN es nicht an dem Plugin liegen. Die Antwort findest du mit Sicherheit in der beiliegenden Textdatei in der auch erklärt wird wie man RES Dateien richtig anlegt. Sollte das dein Problem noch immer nicht lösen schau bitte mal in die FAQ von www.adminmod.de.

Bio

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