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tk_punish geht nich aus; default recht 0 ?!?! https://www.adminmod.de/viewtopic.php?t=4290 |
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Autor: | D@T@ [ 25.10.2002, 16:30 ] |
Betreff des Beitrags: | tk_punish geht nich aus; default recht 0 ?!?! |
Moin Leutz ! Ich hab 2 Probs: tk_punish lässt sich nicht ausschalten !!! Und ich muss es aber ausbekommen wegen der Punish Funktion von StatsMe. Und dann will ich den Default_Usern das Recht 0 (nicht 1) geben ... das nimmt der server irgendwie auch nich an ?! ![]() AM: 2.50.26 MM: v1.13.1 SM: 2.6.4 final LogD: 1.00.4 CS: 1.5 Listenserver server.cfg Code: sv_aim 0 sv_cheats 0 pausable 0 hostname "Hudels Schlachthaus" sv_maxspeed 320 mp_roundtime 5 mp_timelimit 30 mp_c4timer 45 mp_buytime 9 mp_friendlyfire 1 allow_spectators 0 mp_fiendly_grenade_damage 1 mp_autokick 1 mp_tkpunish 0 mp_autoteambalance 1 mp_flashlight 1 mp_footsteps 1 mp_forcechasecam 2 mp_freezetime 1 mp_limitteams 2 mp_hostagepenalty 5 mp_fadetoblack 0 mp_logmessages 3 mp_ghostfrequency 0.1 mp_mapvoteratio 0.6 mp_chattime 2 sv_gravity 800 sv_allowdownload 1 sv_contact mchudel@web.de waiting decalfrequency "8" waiting sv_maxspeed "320" waiting sv_restartround "0" waiting sv_hidefrags "0" waiting sv_aim "0" waiting sv_timeout "60" waiting sv_allowdownload "1" sv_allowupload "1" waiting cl_hidefrags "0" waiting sv_cheats "0" waiting sv_pausable "0" waiting //--CS-Configuration--// mp_startmoney "800" waiting mp_forcechasecam "2" waiting mp_footsteps "1" waiting mp_flashlight "1" waiting mp_lowlag "1" waiting mp_autocrosshair "0" waiting mp_limitteams "3" waiting mp_autoteambalance "0" waiting mp_allowspectators "1" waiting mp_falldamage "1" waiting //--Ping--// mp_ghostfrequency 0.3 // Fire mp_friendlyfire "1" waiting mp_friendly_grenade_damage "1" waiting // Punish mp_tkpunish "0" waiting mp_autokick "0" waiting mp_hostagepenalty "0" waiting // Zeit mp_buytime "9" waiting mp_freezetime "1" waiting mp_c4timer "45" waiting mp_roundtime "4" waiting mp_timelimit "30" //--RCON-Configuration--// rcon_password "*******" waiting rcon sv_airmove "0" waiting rcon sv_airaccelerate "3" waiting rcon sv_maxrate "9999" //--Voice-Configuration--// sv_voiceenable "1" voice_modenable "1" voice_enable "1" //--Log on --// log "on" mp_logfile "1" mp_logmessages "1" mp_logdetail "3" /////////////////////////////////////////////////////////////// // Admin Mod Server Configuration Variables // /////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// // This file allows you to set Server Configuration Variables // // (CVARs for short) related to Admin Mod functionality. // // // // (Note: For CVARS that are set to either "on" or "off," 0=off and 1=on) // //////////////////////////////////////////////////////////////////////////// // Used by the TFC plugin only. If enabled, an attempt to switch // teams will be rejected if it would unbalance the teams // (0=disabled, 1=enabled) admin_balance_teams 0 // If you are using bots with admin mod you can set this to 1 // It will protect bots from receiving client commands which // would crash your server. // (0=disabled, 1=enabled) admin_bot_protection 1 // This is the message displayed to everyone after connecting. admin_connect_msg "Willkommen in Hudels Schlachthaus !!!" // This controls the availability of weapon restriction in CS. // (0=disabled, 1=enabled) admin_cs_restrict 1 // This will produce debugging messages in your logs which can // be used to troubleshoot problems. Not recommended for general use. // (0=disabled, 1=enabled) admin_debug 0 // Determines whether or not the fun commands are allowed by default. // If not on by default, the admin can still turn it on when wanted. // (0=disabled, 1=enabled) admin_fun_mode 1 // Enable to get special effects with certain commands // like teleport or slap. // (0=disabled, 1=enabled) admin_fx 1 // If enabled, people who are gagged (not allowed to "say") will be // unable to change their name while gagged // (0=disabled, 1=enabled) admin_gag_name 1 // If enabled, people who are gagged will not be able to use // the say_team command. // (0=disabled, 1=enabled) admin_gag_sayteam 1 // Makes the admin with the highest access level the only admin in power. // Example: if multiple admins are present, only the one with the highest // access level will have admin access. // (0=disabled, 1=enabled) admin_highlander 0 // If admin_ignore_immunity is enabled, ACCESS_IMMUNITY is // ignored and does nothing. // (0=disabled, 1=enabled) admin_ignore_immunity 0 // This file specifies which script plugins get loaded. // It should be relative from the <mod> directory admin_plugin_file "plugin.ini" // The time (in seconds) during which an admin can reconnect after // disconnecting without resetting his password in the setinfo line. admin_reconnect_timeout 600 // Message displayed to users who try to execute commands that // they don't have the appropriate access rights for. admin_reject_msg "Finger weg, du Lausbub !" // How often, in seconds, the repeat_message should be shown on // the screen during the game. Minimum value is 15 seconds. // So, a value of 600 = 10 minutes between messages. admin_repeat_freq 400 // Message that is show to everyone on the server every // ten minutes by the message plugin. admin_repeat_msg "*** Admin-Mod ***" // The old verbosity. Defines how commands are announced to the players // clients in the form: "[ADMIN] <user> used command <command>" // 0=all commands announced in chat with the admin name // 1=all commands announced in chat, but without the admin name // 2=most commands not announced at all (except "cheat" commands) admin_quiet 2 // This file is used to store configuration data across maps // and even across server restarts. admin_vault_file "vault.ini" // If enabled, a hlds_ld-style map vote will automatically // start five minutes before the end of a map. // (0=disabled, 1=enabled) admin_vote_autostart 1 // If set to on status (1), when a vote is in progress all // players will see the votes of other players as they vote. // (0=disable, 1=enabled) admin_vote_echo 1 // Number of seconds that must elapse after start of the map, // or the end of another vote, before another hlds_ld-style // map vote can be called. admin_vote_freq 600 // Controls how many times the current map can be // extended for thirty minutes admin_vote_maxextend 1 // Percent of players who have to vote for a map to get it // to win a hlds_ld-style map vote. admin_vote_ratio 70 // Ability to make clients execute commands // (0=disabled, 1=enabled) allow_client_exec 1 // Default access rights for players not in the users.ini file. // (See documentation for access levels and information) default_access 0 // encrypt_password, for LINUX ONLY, whether to use // encrypted passwords or not // (0=disabled, 1=enabled) encrypt_password 0 // If enabled, the scripting file functions have read // access to files // (0=disabled, 1=enabled) file_access_read 1 // If enabled, the scripting file functions have write // access to files // (0=disabled, 1=enabled) file_access_write 1 // This is only used with the old script system and is not // needed with the new plugin system help_file "admin_help.cfg" // Declares priority IPs that are allowed to take a // reserved spot (if any are set up) without a password. ips_file 0 // Ratio of players who must vote 'yes' to a kick for // it to be successful. kick_ratio 70 // Ratio of players who must vote 'yes' to a map change // for it to be successful. map_ratio 70 // List of maps people are allowed to vote for. 0 to disable. // Disable to enable all maps and use list from mapcycle.txt. maps_file mapcycle.txt // The file (relative to the <mod> dir) that // reserved models are loaded from. 0 to disable. models_file 0 // The message shown to someone who gets kicked for // trying to use a reserved model. models_kick_msg "[ADMIN] Dieses Model ist reserviert." // The message shown to someone who gets kicked for // trying to use a reserved nickname. nicks_kick_msg "[ADMIN] Dieser Name ist reserviert." // Password_field...first password of the setinfo line // If password_field is "pw-AdminMod", the setinfo will be // setinfo "pw-AdminMod" "password-in-users.ini" password_field _pw_home // If pretty_say is enabled, centersay() fades in // and out and does some other tricks. // (0=disabled, 1=enabled) pretty_say 1 // Controls how many (number) of the server's slots are reserved. // This is useful only if reserve_type, below, is either 0 or 2. reserve_slots 0 // Custom message given to clients trying to connect who do not have // a reserved slots, when no public slots are free reserve_slots_msg "Sorry. Keine Public-Slots mehr frei." // This controls how reserve slots work on the server. See documentation. reserve_type 0 // NOTE: If you have "admin_plugin_file" set above, this CVAR is ignored. // Define the path to the script file here, if you don't want // to use the plugin system. script_file "cstrike/dlls/admin.amx" // If enabled, names are compared to those who have privileges // with regular expressions. // (0=disabled, 1=enabled) use_regex 0 // The file in which you define your admins, their passwords // and the access levels that they are assigned to. users_file "users.ini" // The minimum number of seconds allowed between votes // called with the vote() (admin_vote functions) scripting function. // If 0 or disabled, the vote() scripting function is disabled. vote_freq 180 // Location of word filter file. 0 to disable, or something // like "wordlist.txt" if enabled words_file 0 //--StatsMe Configs by D@T@--// sm_cfgfile "statsme/statsme.cfg" exec statsme/sm_forgivetk.cfg exec statsme/sm_greet.cfg exec statsme/sm_kills.cfg exec statsme/sm_hp.cfg exec statsme/sm_motd.cfg mp_tkpunish 0 mp_autokick 0Im Voraus THX for Help D@T@ |
Autor: | [WING] Black Knight [ 28.10.2002, 15:14 ] |
Betreff des Beitrags: | |
1. Schmeiß erstmal den "waiting"-Kram raus. 2. voice_modenable "1" und voice_enable "1" sind meines Wissens Clientbefehle Leider kann ich nicht ganz nachvollziehen, warum Du diese Probleme hast. Gib doch mal während des Spiels in HLSW o.ä. mp_tkpunish oder default_access ohne Zahlenangabe ein. Daraufhin sollte der aktuelle Wert zurückgegeben werden. |
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