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BeitragVerfasst: 04.11.2002, 01:48 

Registriert: 13.04.2002, 11:17
Beiträge: 19
Wohnort: NRW
Ich hab gerade plugin_logd_hp installiert, aber immer das Problem, das
er sagt, man wurde nicht getötet oder es war ein selbstmord.
und automatisch zeigt er nie etwas an, nur beim schreiben von HP, aber dann halt den satz.
Logd Version 1.0.0.4
AM Version 2.50.50
Metamod v1.13.1

Vault.ini
admin_hp 0 ( auf 0 und 1 probiert)
admin_hpdeath 1
admin_hparmor 1
admin_hpweapon 1
admin_hpudo 1
admin_hpdisplay 1 ( auf 0,1 und 2 Probiert )

wegen admin_hp hab ich beide werte ausprobiert, da der server sagt 0 = an 1 = aus
und die readme 1=an 0=aus ^^

L 11/04/2002 - 01:31:22: Entweder 1 = HP Anzeige AN oder 0 = HP Anzeige AUS.
L 11/04/2002 - 01:31:22: Der Wert fuer admin_hp steht zur Zeit auf 0
admin_command admin_hp 1
L 11/04/2002 - 01:31:30: HP Anzeige ist ausgeschaltet.IMMER !!!
admin_command admin_hp 0
L 11/04/2002 - 01:31:54: HP Anzeige nach Tot ist an.IMMER !!!

Server.cfg

log on
mp_logdetail "3"
block_logd 58
admin_bot_protection "1"

hat einer ne idee worans liegen kann


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BeitragVerfasst: 04.11.2002, 13:29 
AM.de Team
Benutzeravatar

Registriert: 27.11.2001, 01:00
Beiträge: 3564
Wohnort: In der Nähe von Bonn
hm..ja..habe einen kleinen Zahlendreher dadrin.

ich werde es nochmal für am 50.50 überarbeiten.

_________________
Fehleranalyse: Poste den Inhalt Deiner liblist.gam, (listen)server.cfg, adminmod.cfg, users.ini, vault.ini, plugin.ini von adminmod und plugins.ini von metamod. Benutze auch die Such-Funktion


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 Betreff des Beitrags:
BeitragVerfasst: 04.11.2002, 15:48 

Registriert: 13.04.2002, 11:17
Beiträge: 19
Wohnort: NRW
aber mal von dem zahlendreher abgesehn, müsste es doch trotzdem gehen odeR??


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BeitragVerfasst: 04.11.2002, 15:54 
AM.de Team

Registriert: 08.07.2002, 21:11
Beiträge: 2192
Bei mir laeuft das hp 3.5, auch mit MM 1.13 und AM 2.50.50, allerdings nur mit hp_death ..... die anderen Ausgaben sind abgeschaltet.

greez

[-=THH=-]Stillsetzhut

_________________
it's better to burn out, than to fade away


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 Betreff des Beitrags:
BeitragVerfasst: 04.11.2002, 22:08 

Registriert: 13.04.2002, 11:17
Beiträge: 19
Wohnort: NRW
ich versteh nicht warums dann bei uns nicht funzt ^^


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 Betreff des Beitrags:
BeitragVerfasst: 04.11.2002, 22:12 
AM.de Team

Registriert: 08.07.2002, 21:11
Beiträge: 2192
Auch wenn ich gleich bubumachengeh ........ bring doch einfach mal Fakten:
plugin.ini
admimod.cfg
server.cfg
vaulti.ini

vielleicht finden wir ja den Fehler :wink:

_________________
it's better to burn out, than to fade away


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 Betreff des Beitrags: jupp
BeitragVerfasst: 04.11.2002, 22:55 

Registriert: 13.04.2002, 11:17
Beiträge: 19
Wohnort: NRW
hier ;)

plugin.ini


addons/adminmod/scripts/plugin_antiflood.amx
addons/adminmod/scripts/plugin_base.amx
addons/adminmod/scripts/plugin_chat.amx
addons/adminmod/scripts/plugin_cheat.amx
addons/adminmod/scripts/plugin_CS.amx
# addons/adminmod/scripts/plugin_TFC.amx
addons/adminmod/scripts/plugin_hldsld_mapvote.amx
addons/adminmod/scripts/plugin_message.amx
addons/adminmod/scripts/plugin_retribution.amx
addons/adminmod/scripts/plugin_fun.amx
addons/adminmod/scripts/plugin_spawn.amx


# //selber geaddet
addons/adminmod/scripts/plugin_sank_AI.amx
addons/adminmod/scripts/plugin_who.amx
addons/adminmod/scripts/plugin_wipeout_autoresponse.amx
addons/adminmod/scripts/plugin_matrix.amx
addons/adminmod/scripts/plugin_vote_restrict.amx
addons/adminmod/scripts/plugin_logd_tkrevenge.amx
addons/adminmod/scripts/plugin_logd_lastscout.amx
addons/adminmod/scripts/plugin_sank_antiflood.amx
addons/adminmod/scripts/plugin_logd_hp.amx

vault.ini
admin_hp 0
admin_hpdeath 1
admin_hparmor 1
admin_hpweapon 1
admin_hpudo 1
admin_hpdisplay 1

adminmod.cfg
// (Note: For CVARS that are set to either "on" or "off," 0=off and 1=on) //
echo Executing Admin Mod config file


// Used by the TFC plugin only. If enabled, an attempt to switch
// teams will be rejected if it would unbalance the teams
// (0=disabled, 1=enabled)
admin_balance_teams 0

// If you are using bots with admin mod you can set this to 1
// It will protect bots from receiving client commands which
// would crash your server.
// (0=disabled, 1=enabled)
admin_bot_protection 0

// This is the message displayed to everyone after connecting.
admin_connect_msg "Willkommen im Reich von NKF"

// This controls the availability of weapon restriction in CS.
// (0=disabled, 1=enabled)
admin_cs_restrict 1

// This will produce debugging messages in your logs which can
// be used to troubleshoot problems. Not recommended for general use.
// (0=disabled, 1=enabled)
admin_debug 0

// Determines whether or not the fun commands are allowed by default.
// If not on by default, the admin can still turn it on when wanted.
// (0=disabled, 1=enabled)
admin_fun_mode 1

// Enable to get special effects with certain commands
// like teleport or slap.
// (0=disabled, 1=enabled)
admin_fx 0

// If enabled, people who are gagged (not allowed to "say") will be
// unable to change their name while gagged
// (0=disabled, 1=enabled)
admin_gag_name 0

// If enabled, people who are gagged will not be able to use
// the say_team command.
// (0=disabled, 1=enabled)
admin_gag_sayteam 0

// Makes the admin with the highest access level the only admin in power.
// Example: if multiple admins are present, only the one with the highest
// access level will have admin access.
// (0=disabled, 1=enabled)
admin_highlander 0

// If admin_ignore_immunity is enabled, ACCESS_IMMUNITY is
// ignored and does nothing.
// (0=disabled, 1=enabled)
admin_ignore_immunity 0


// This file specifies which script plugins get loaded.
// It should be relative from the <mod> directory
admin_plugin_file "addons/adminmod/config/plugin.ini"

// The time (in seconds) during which an admin can reconnect after
// disconnecting without resetting his password in the setinfo line.
admin_reconnect_timeout 6000

// Message displayed to users who try to execute commands that
// they don't have the appropriate access rights for.
admin_reject_msg "Entweder darfste dat nich oder ich muck grad auf ;)"

// How often, in seconds, the repeat_message should be shown on
// the screen during the game. Minimum value is 15 seconds.
// So, a value of 600 = 10 minutes between messages.
admin_repeat_freq 600

// Message that is show to everyone on the server every
// ten minutes by the message plugin.
admin_repeat_msg "TServerstats und mehr gibts auf www.Night-Kill-Federation.de"

// The old verbosity. Defines how commands are announced to the players
// clients in the form: "[ADMIN] <user> used command <command>"
// 0=all commands announced in chat with the admin name
// 1=all commands announced in chat, but without the admin name
// 2=most commands not announced at all (except "cheat" commands)
admin_quiet 1

// This file is used to store configuration data across maps
// and even across server restarts.
admin_vault_file "addons/adminmod/config/vault.ini"


// If enabled, a hlds_ld-style map vote will automatically
// start five minutes before the end of a map.
// (0=disabled, 1=enabled)
admin_vote_autostart 1

// If set to on status (1), when a vote is in progress all
// players will see the votes of other players as they vote.
// (0=disable, 1=enabled)
admin_vote_echo 1

// Number of seconds that must elapse after start of the map,
// or the end of another vote, before another hlds_ld-style
// map vote can be called.
admin_vote_freq 600

// Controls how many times the current map can be
// extended for thirty minutes
admin_vote_maxextend 3

// Percent of players who have to vote for a map to get it
// to win a hlds_ld-style map vote.
admin_vote_ratio 60

// Ability to make clients execute commands
// (0=disabled, 1=enabled)
allow_client_exec 1


// When set to 0, and debug is enabled, Admin Mod passwords
// will not be logged in cleartext.
amv_log_passwords 0


// Private server option. If enabled, only users listed in
// users_file or ips_file are allowed to access the server.
amv_private_server

// The message displayed to users who do not get granted
// access to a private server
amv_prvt_kick_message


// The time during which an admin can recoonect to the server into
// a *different* slot than before without loosing his admin access rights.
// Maximum is 90 seconds.
amv_reconnect_time 90


// Defines the max time length in seconds of voting process.
amv_vote_duration 30


// Default access rights for players not in the users.ini file.
// (See documentation for access levels and information)
default_access 0

// encrypt_password, for LINUX ONLY, whether to use
// encrypted passwords or not
// (0=disabled, 1=enabled)
encrypt_password 0

// If enabled, the scripting file functions have read
// access to files
// (0=disabled, 1=enabled)
file_access_read 1

// If enabled, the scripting file functions have write
// access to files
// (0=disabled, 1=enabled)
file_access_write 1

// This is only used with the old script system and is not
// needed with the new plugin system
// help_file "addons/adminmod/config/admin_help.cfg"

// Declares priority IPs that are allowed to take a
// reserved spot (if any are set up) without a password.
ips_file 0

// Ratio of players who must vote 'yes' to a kick for
// it to be successful.
kick_ratio 60

// Ratio of players who must vote 'yes' to a map change
// for it to be successful.
map_ratio 80

// List of maps people are allowed to vote for. 0 to disable.
// Disable to enable all maps and use list from mapcycle.txt.
maps_file 0

// The file (relative to the <mod> dir) that
// reserved models are loaded from. 0 to disable.
models_file 0

// The message shown to someone who gets kicked for
// trying to use a reserved model.
models_kick_msg "[ADMIN] dieses Model ist auf diesem Server reserviert."

// The message shown to someone who gets kicked for
// trying to use a reserved nickname.
nicks_kick_msg "Nickname Reserviert und/oder Admin Anmeldung verloren, neu connecten ;)"

// Password_field...first password of the setinfo line
// If password_field is "_pw-AdminMod", the setinfo will be
// setinfo "_pw-AdminMod" "password-in-users.ini"
password_field xxxxx

// If pretty_say is enabled, centersay() fades in
// and out and does some other tricks.
// (0=disabled, 1=enabled)
pretty_say 1


// Controls how many (number) of the server's slots are reserved.
// This is useful only if reserve_type, below, is either 0 or 2.
reserve_slots 0

// Custom message given to clients trying to connect who do not have
// a reserved slots, when no public slots are free
reserve_slots_msg "There are no reserved slots available on the server."

// This controls how reserve slots work on the server. See documentation.
reserve_type 0

// NOTE: If you have "admin_plugin_file" set above, this CVAR is ignored.
// Define the path to the script file here, if you don't want
// to use the plugin system.
// script_file "cstrike/addons/adminmod/scripts/admin.amx"

// If enabled, names are compared to those who have privileges
// with regular expressions.
// (0=disabled, 1=enabled)
use_regex 0

// The file in which you define your admins, their passwords
// and the access levels that they are assigned to.
users_file "addons/adminmod/config/users.ini"

// The minimum number of seconds allowed between votes
// called with the vote() (admin_vote functions) scripting function.
// If 0 or disabled, the vote() scripting function is disabled.
vote_freq 60

// Location of word filter file. 0 to disable, or something
// like "wordlist.txt" if enabled
words_file 1

plugin.ini (metamod)

win32 addons/adminmod/dlls/admin_MM.dll
win32 addons/hlguard/dlls/hlguard_mm.dll
win32 addons/logd/dlls/logd_mm.dll
win32 addons/statsme/dlls/sm_cstrike_mm.dll
win32 addons/logmod/dlls/logmod_mm_i386.dll
# //win32 dlls/clanmod_mm.dll

//eigene addons
# //win32 addons/hostage/dlls/hostage_mm.dll
# //win32 addons/playername/dlls/playername_mm.dll

Server.cfg

hostname "NKF Darkzone @ www.Night-Kill-Federation.de |by NGZ-Server.de"
rcon_password "xxxxx"
sv_password none
mp_timelimit 20
mp_footsteps 1
mp_flashlight 1
mp_hostagepenalty 2
mp_autokick 1
mp_tkpunish 0
mp_autoteambalance 1
mp_limitteams 2
mp_forcechasecam 0
mp_freezetime 3
mp_friendlyfire 1
mp_c4timer 35
mp_roundtime 3
mp_buytime 0.7
mp_startmoney 800
sv_maxrate 0
sv_maxspeed 600
sv_aim 0
sv_cheats 0
sv_airaccelerate 1.5
sv_airmove 1
mp_lowlag 1
mp_logmessages 1
mp_logfile 1
mp_autocrosshair 0
mp_falldamage 1
mp_chasecam 0
mp_friendlygrenade 0
mp_winlimit 0
mp_fadetoblack 0
mapcyclefile mapcycle.txt
pausable 0
sv_alltalk 1
voice_enable "1"
hpk_maxsize "0.6"
exec addons/adminmod/config/adminmod.cfg
log on
mp_logdetail "3"
logmod add 62.4.67.47 23301 OrgSource
exec addons/statsme/statsme.cfg
mp_forcecamera 0
exec cstrike/addons/hlguard/hlguard.cfg
admin_bot_protection 1
statsme_on
block_logd 58


mp_logfile 1
mp_logmessages 1
amv_register_cmds logd_reg
mp_logecho 1


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 Betreff des Beitrags:
BeitragVerfasst: 05.11.2002, 00:09 
AM.de Team
Benutzeravatar

Registriert: 27.11.2001, 01:00
Beiträge: 3564
Wohnort: In der Nähe von Bonn
ok..mach mal admin_hp 1 und ändere es nicht mehr in der Console :-)

Ansonsten sehe ich so schnell keine Fehler...hast zweimal mp_logfile und mp_logmessage drin, einmal admin_bot_protection auf 0 in der adminmod.cfg und in der server.cfg wieder auf 1...

Die Configs immer schön sauber halten und nicht 2 mal cvars benutzen...

Statsme? auch noch?....hm was stellt denn Statsme alles so ein?

_________________
Fehleranalyse: Poste den Inhalt Deiner liblist.gam, (listen)server.cfg, adminmod.cfg, users.ini, vault.ini, plugin.ini von adminmod und plugins.ini von metamod. Benutze auch die Such-Funktion


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 Betreff des Beitrags:
BeitragVerfasst: 05.11.2002, 01:03 

Registriert: 13.04.2002, 11:17
Beiträge: 19
Wohnort: NRW
alles bereinigt,

und hier statsme.cfg

// StatsMe 2.6.16 Counter-Strike - Configuration File
// http://www.unitedadmins.com

// Enable/disable statsme plugin
alias statsme_on "meta unpause statsme"
alias statsme_off "meta pause statsme"

// Display the StatsMe MOTD. make your custom MOTD changes in that file.
// If you don't want an MOTD, comment this out
exec addons/statsme/motd.cfg

// Define Addon Standards Log Format ( for compatibility with PsychoStats etc .)
// 1 = old method (without [STATSME] tag) ( select this for compatibility with PsychoStats / or 3 )
// 2 = new Method (with [STATSME] tag) (default)
// 3 = both methods ( two lines, one with, one without tag )
sm_addonlogformat 3

// Log format for end map weapon stats (make sure you have "log on" in your server.cfg)
// To disable this logging set sm_logformat to ""
sm_logformat "(weapon \'{p.a.name}\') (shots \'{p.a.shots}\') (hits \'{p.a.hits}\') (kills \'{p.a.kills}\') (headshots \'{p.a.hs}\') (tks \'{p.a.tks}\') (damage \'{p.a.damage}\') (deaths \'{p.a.deaths}\')"
//sm_logformat ""

// Detailed log format for weapon stats
// To disable this logging set sm_logformat2 to ""
sm_logformat2 "(weapon \'{p.a.name}\') (head \'{p.a.head}\') (chest \'{p.a.chest}\') (stomach \'{p.a.stomach}\') (leftarm \'{p.a.leftarm}\') (rightarm \'{p.a.rightarm}\') (leftleg \'{p.a.leftleg}\') (rightleg \'{p.a.rightleg}\')"
//sm_logformat2 ""

// Latency log
// To disable this logging set sm_latlogformat to ""
sm_latlogformat "(ping \'{p.ping}\')"
//sm_latlogformat ""
sm_latlogfreq 20 // sec.

// Playing time
// To disable this logging set sm_timelogformat to ""
sm_timelogformat "(time \'{p.time}\')"
//sm_timelogformat ""

// Player stats format (when called by /statsme)
sm_playerstats "Killed enemies: {p.gm.kills}\nDeaths: {p.gm.deaths}\nEfficiency: {p.gm.eff}%%\nAccuracy: {p.gm.acc}%%\n"

// Weapon stats format (when called by /statsme)
sm_weaponstats "{p.a.name} shots: {p.a.shots} hits: {p.a.hits} kills: {p.a.kills} hs: {p.a.hs} damage: {p.a.damage} eff.: {p.a.eff}%% acc.: {p.a.acc}%%"

// Format of top15
sm_ranktitle "Top 15"
sm_rankhead "# nick kills/deaths hits/shots/hs. eff.%% acc.%%"
sm_rankbody "{rk.id}. {rk.name}{rk.txt} {rk.kills}/{rk.deaths} {rk.hits}/{rk.shots}/{rk.hs} {rk.eff} {rk.acc}"

sm_rankscore "{{rk.kills}-{rk.deaths}}" // by diff. between kills and deaths
//sm_rankscore "{rk.kills}" // by kills
//sm_rankscore "" // for default formula

// Set time in hours after which top15 will be reset
sm_resetrank 144

// Allow for logging bots to top15
sm_rankbots 1

// Set teams which score should be available
sm_score "TERRORIST" "CT"

// Usage: sm_mode[ mod id ] < set | remove > < bits > [ * | #uid | team ]
sm_mode set abc // enable itermission stats, statsme, stats and top15

// check if we have to remove statsme, stats and top15 commands
sm_do "sm_rankcmd {sm_mode&c?top15:\'\'};sm_statsmecmd {sm_mode&b?statsme:\'\'};sm_statscmd {sm_mode&b?stats:\'\'}"

// Positions for StatsMe Menu (most of them are in scriptfiles)
// Usage: sm_menu < description > < server command >
sm_menu "Intermission stats\y\R{sm_mode&a?ON:OFF}" "sm_mode {sm_mode&a?remove:set} a"
sm_menu "/statsme and /stats\y\R{sm_mode&b?ON:OFF}" "sm_statsmecmd {sm_mode&b?\'\':statsme};sm_statscmd {sm_mode&b?\'\':stats};sm_mode {sm_mode&b?remove:set} b"
sm_menu "Top15 Rank\y\R{sm_mode&c?ON:OFF}" "sm_rankcmd {sm_mode&c?\'\':top15};sm_mode {sm_mode&c?remove:set} c"
//sm_menu "-----" " "
//sm_menu "mp_tkpunish\y\R{C.mp_tkpunish}" "mp_tkpunish {C.mp_tkpunish?0:1}"
//sm_menu "mp_friendlyfire\y\R{C.mp_friendlyfire}" "mp_friendlyfire {C.mp_friendlyfire?0:1}"
//sm_menu "mp_autoteambalance\y\R{C.mp_autoteambalance}" "mp_autoteambalance {C.mp_autoteambalance?0:1}"

// Player Menu (most of them are in scriptfiles)
// Usage: sm_pmenu < description > < server command >

sm_pmenu "Disable all\y\R?!" "sm_mode remove abcdefghijklmnopqrstuvwxyz #{p.uid};sm_mode2 remove abcdefghijklmnopqrstuvwxyz #{p.uid};sm_mode3 remove abcdefghijklmnopqrstuvwxyz #{p.uid}"
sm_pmenu "------------" " "
sm_pmenu "{sm_mode&a?:#}Intermission stats\y\R{p.I.{C.sm_switchinfo}&a?ON:OFF}" "sm_mode {p.I.{C.sm_switchinfo}&a?remove:set} a #{p.uid}"

// Set password for StatsMe Menu (no password disables menu)
sm_menupassword "stats" // To display public menu type as player in the console: statsme_menu root

// sm_alias < alias > < command > < flags >
// flags: a - console command, b - say command, c - don't show said alias
sm_alias "/score" "sm_tell2 #{p.uid} \'Game score: {t2gm.name} {t2gm.score} / {t2gm.eff} / {t2gm.acc} -- {t1gm.name} {t1gm.score} / {t1gm.eff} / {t1gm.acc}\' 3" "b"
sm_alias "/report" "sm_clexec2 #{p.uid} \'say_team weapon: {p.w.name?$:#} ammo: {p.w.clip}/{p.w.ammo} health: {p.health} armor: {p.armor} money: {p.money}\' 3" "bc"
sm_alias "/timeleft" "sm_tell2 * \'{timeleft?Time Remaining\: $:* No Time Limit *}\' 3" "b"
sm_alias "/currentmap" "sm_tell2 * \'Played map: {currentmap}\' 3" "b"
sm_alias "/me" "sm_tell2 #{p.uid} \'* Last result: {p.a.hits?$:#} hit(s) >>{p.a.head? head\: $}{p.a.chest? chest\: $}{p.a.stomach? stomach\: $}{p.a.leftleg? leftleg\: $}{p.a.rightleg? rightleg\: $}{p.a.leftarm? leftarm\: $}{p.a.rightarm? rightarm\: $}\' 3" "b"
sm_alias "/ff" "sm_tell2 * \'Firendly fire: {C.mp_friendlyfire?ON:OFF}\' 3" "b"
sm_alias "/switch" "sm_clexec2 #{p.uid} \'setinfo {C.sm_switchinfo} {p.I.{C.sm_switchinfo}?0:1}\';sm_tell2 #{p.uid} \'* You have {p.I.{C.sm_switchinfo}?disabled:enabled} statsme announcement\' 3" "b"
sm_alias "/top15" "{sm_mode&c?:#}sm_clexec2 #{p.uid} {C.sm_rankcmd}" "b"
sm_alias "/statsme" "{sm_mode&b?:#}sm_clexec2 #{p.uid} {C.sm_statsmecmd}" "b"
sm_alias "/stats" "{sm_mode&b?:#}sm_clexec2 #{p.uid} {C.sm_statscmd}" "b"
sm_alias "/rank" "sm_tell2 #{p.uid} \'* Your rank is {p.rk.id} of {ranknum} with {p.rk.kills} kills, {p.rk.hits} hits, {p.rk.acc} acc. and {p.rk.eff} eff.\' 3" "b"

// This is a script which sets the default configuration if player hasn't done it before via statsme_menu
sm_reg "SM_PutInServer" "{p.I.{C.sm_switchinfo}=?:#}sm_mode set abcdefghijklmnopqrstuvwxyz #{p.uid};sm_mode2 set abcdefghijklmnopqrstuvwxyz #{p.uid};sm_mode3 set abcdefghijklmnopqrstuvwxyz #{p.uid}" bde

// Load statsme scripts
// Don't comment these lines to disable scripts, use statsme_menu instead
//exec addons/statsme/scripts/mapcycle.cfg // Specify mapcycle on each day
exec addons/statsme/scripts/timeinfo.cfg
//exec addons/statsme/scripts/admin.cfg // Set proper password in setinfo
exec addons/statsme/scripts/avlist.cfg
//exec addons/statsme/scripts/headshot.cfg
//exec addons/statsme/scripts/knifekill.cfg
//exec addons/statsme/scripts/endround.cfg
//exec addons/statsme/scripts/kill.cfg
//exec addons/statsme/scripts/roundcount.cfg
//exec addons/statsme/scripts/bombc.cfg
//exec addons/statsme/scripts/hossi.cfg
//exec addons/statsme/scripts/vip.cfg
//exec addons/statsme/scripts/afk.cfg
exec addons/statsme/scripts/awplimit.cfg (funzt auch nich richtig) :(
//exec addons/statsme/scripts/hospen.cfg
//exec addons/statsme/scripts/forgivetk.cfg
//exec addons/statsme/scripts/overwin.cfg
//exec addons/statsme/scripts/snapshot.cfg
//exec addons/statsme/scripts/punishtk.cfg
exec addons/statsme/scripts/hp.cfg (nur als ersatz laufen)
//exec addons/statsme/scripts/killingspree.cfg
//exec addons/statsme/scripts/multikill.cfg
//exec addons/statsme/scripts/firstblood.cfg
exec addons/statsme/scripts/nextmap.cfg
//exec addons/statsme/scripts/gresuc.cfg
//exec addons/statsme/scripts/lastman.cfg // initialization must be before last scout
//exec addons/statsme/scripts/knifearena.cfg
//exec addons/statsme/scripts/lastscout.cfg // knife arena script must be installed and lastman script must be enabled
//exec addons/statsme/scripts/playername.cfg
//exec addons/statsme/scripts/specinfo.cfg
//exec addons/statsme/scripts/grand.cfg
//exec addons/statsme/scripts/tmlf.cfg
//exec addons/statsme/scripts/bwctrl.cfg
//exec addons/statsme/scripts/tdwarn.cfg
//exec addons/statsme/scripts/report.cfg
//exec addons/statsme/scripts/hping.cfg
//exec addons/statsme/scripts/greet.cfg
//exec addons/statsme/scripts/redirect.cfg //You need to go into here to set the limit on when u want to rediret and set the server ip address that you want to redirect too
//exec addons/statsme/scripts/autorr.cfg
//exec addons/statsme/scripts/misckill.cfg
//exec addons/statsme/scripts/kickdp.cfg
//exec addons/statsme/scripts/chicken.cfg // Chicken metamod plugin required!!!

sm_log Configuration for StatsMe 2.6.16 loaded.


funzt aber imma noch net ^^


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 Betreff des Beitrags:
BeitragVerfasst: 05.11.2002, 01:10 

Registriert: 13.04.2002, 11:17
Beiträge: 19
Wohnort: NRW
ich blicks net, jetzt funzt TK revange nimma ^^
seid der neuen am fällt ein plugin nachm anderen aus
buhuuhuuuuhhuuuhuuuu


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 Betreff des Beitrags:
BeitragVerfasst: 05.11.2002, 16:14 
AM.de Team

Registriert: 08.07.2002, 21:11
Beiträge: 2192
Hmm, wie SDal schon sagte, mehr ist mir auch nicht aufgefallen an den cvars.
Ich hoffe, dass es nur ein Schreibfehler war, aber die Datei, die die metamod.ini ersetzt hat, heisst plugins.ini .
Sie sollte in dem Verzeichnis addons/metamod/ liegen.
Dort sollte es auch eine Datei exec.cfg geben. Und da hinein wuerde ich
Code:
exec addons/hlguard/hlguard.cfg
schreiben und diesen Eintrag aus der server.cfg entfernen. Du erreichst damit, dass die hlguard settings frueher geladen werden und so vielleicht weniger die anderen Plugins stoeren. Ausserdem ist es unnoetig, die hlguardsettings bei jedem Mapchange zu laden.
Ansonsten empfehle ich die klassische Fehlersuche: Erst einmal alle Plugins ausschalten, ausser logd und AM. Wenn es dann funktionieren sollte, eines nach dem anderen wieder zuschalten.

greez

[-=THH=-]Stillsetzhut

_________________
it's better to burn out, than to fade away


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 Betreff des Beitrags:
BeitragVerfasst: 16.11.2002, 01:28 

Registriert: 13.04.2002, 11:17
Beiträge: 19
Wohnort: NRW
Habs den exec befehl verschoben,
Statsme aus, aber tkrevange und HP funzn imma noch nicht .....

in den Logs steht immer
og L 11/16/2002 - 01:27:49: [ADMIN] ERROR: Request for player info for invalid index 0
og L 11/16/2002 - 01:27:49: [ADMIN] ERROR: Request for player info for invalid index 0
og L 11/16/2002 - 01:27:49: [ADMIN] (messageex) Unable to find player:
og L 11/16/2002 - 01:27:49: [ADMIN] ERROR: Request for player info for invalid index 0


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 Betreff des Beitrags:
BeitragVerfasst: 16.11.2002, 01:59 
AM.de Team
Benutzeravatar

Registriert: 27.11.2001, 01:00
Beiträge: 3564
Wohnort: In der Nähe von Bonn
tja. das ist alles sehr seltsam. Läuft logd wirklich richtig?

Bei mir ist übrigens tkpunisch an, seitdem ich statsme drauf habe. Obwohl mp_tkpunish auf 0 steht.

Irgendwie mag ich statsme nicht.

_________________
Fehleranalyse: Poste den Inhalt Deiner liblist.gam, (listen)server.cfg, adminmod.cfg, users.ini, vault.ini, plugin.ini von adminmod und plugins.ini von metamod. Benutze auch die Such-Funktion


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 Betreff des Beitrags:
BeitragVerfasst: 16.11.2002, 12:43 
AM.de Team
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Registriert: 23.11.2001, 00:00
Beiträge: 3842
Wohnort: Vor König Arthus
Versuch es mal mit LogD 1.0.0.4 .

_________________
Der schwarze Ritter triumphiert immer...
WING-Clan


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