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Prob beim exec'ten der adminmod.cfg https://www.adminmod.de/viewtopic.php?t=4850 |
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Autor: | Dreadhead1 [ 29.03.2003, 10:13 ] |
Betreff des Beitrags: | Prob beim exec'ten der adminmod.cfg |
Hi ich hab da n Prob beim exec'ten der adminmod.cfg! (hab schon überall nach antworten gesucht aber keine lösund gefunden) wenn ich also adminmod.cfg exec'te werden in der konsole alle befehle aufgelistet,und vor jedem befehl steht: ''Unknown Command'' wieso ist das freu mich auf antworten cu Dread |
Autor: | MrClone [ 29.03.2003, 10:38 ] |
Betreff des Beitrags: | Re: Prob beim exec'ten der adminmod.cfg |
d.h. das der die Befehle nicht kennt, und d.h. das adminmod nicht oder falsch installiert ist. |
Autor: | Dreadhead1 [ 29.03.2003, 10:45 ] |
Betreff des Beitrags: | |
toll mit der dummen anleitunfg auf admin-mod.de komm ich aber nich zurecht |
Autor: | [-=THH=-]Stillsetzhut [ 29.03.2003, 10:56 ] |
Betreff des Beitrags: | |
Hmm, klingt beinahe so, als ob Du sie aus der Konsole ausfuehrst. Das kann so eigentlich nicht funktionieren. Stell Dir die adminmod.cfg als Fortfuehrung der server.cfg vor. Ganz am Ende der server.cfg kommt der Eintrag Code: exec addons/adminmod/config/adminmod.cfg. Ueber Ausnahmen kann man dann sprechen, wenn Du spezielle Adminmod Plugins setzt. Falls es ein anderes Problem ist, muesstest Du genauer werden. Dann solltest Du hier Einsicht in: liblist.gam server.cfg addons/metamod/plugins.ini Metamod Version addons/adminmod/config/adminmod.cfg addons/adminmod/config/plugin.ini addons/adminmod/config/users.ini geben, dann koennten wir Dir sagen, was nicht richtig eingestellt ist. greez [-=THH=-]Stillsetzhut |
Autor: | Dreadhead1 [ 29.03.2003, 11:01 ] |
Betreff des Beitrags: | |
adminmod.cfg: // (Note: For CVARS that are set to either "on" or "off," 0=off and 1=on) // echo Executing Admin Mod config file // Used by the TFC plugin only. If enabled, an attempt to switch // teams will be rejected if it would unbalance the teams // (0=disabled, 1=enabled) admin_balance_teams 0 // If you are using bots with admin mod you can set this to 1 // It will protect bots from receiving client commands which // would crash your server. // (0=disabled, 1=enabled) admin_bot_protection 0 // This is the message displayed to everyone after connecting. admin_connect_msg "Welcome to the Real World..." // This controls the availability of weapon restriction in CS. // (0=disabled, 1=enabled) admin_cs_restrict 0 // This will produce debugging messages in your logs which can // be used to troubleshoot problems. Not recommended for general use. // (0=disabled, 1=enabled) admin_debug 0 // Determines whether or not the fun commands are allowed by default. // If not on by default, the admin can still turn it on when wanted. // (0=disabled, 1=enabled) admin_fun_mode 0 // Enable to get special effects with certain commands // like teleport or slap. // (0=disabled, 1=enabled) admin_fx 0 // If enabled, people who are gagged (not allowed to "say") will be // unable to change their name while gagged // (0=disabled, 1=enabled) admin_gag_name 0 // If enabled, people who are gagged will not be able to use // the say_team command. // (0=disabled, 1=enabled) admin_gag_sayteam 0 // Makes the admin with the highest access level the only admin in power. // Example: if multiple admins are present, only the one with the highest // access level will have admin access. // (0=disabled, 1=enabled) admin_highlander 0 // If admin_ignore_immunity is enabled, ACCESS_IMMUNITY is // ignored and does nothing. // (0=disabled, 1=enabled) admin_ignore_immunity 0 // This file specifies which script plugins get loaded. // It should be relative from the <mod> directory admin_plugin_file "addons/adminmod/config/plugin.ini" // The time (in seconds) during which an admin can reconnect after // disconnecting without resetting his password in the setinfo line. admin_reconnect_timeout 300 // Message displayed to users who try to execute commands that // they don't have the appropriate access rights for. admin_reject_msg "You do not have access to this command." // How often, in seconds, the repeat_message should be shown on // the screen during the game. Minimum value is 15 seconds. // So, a value of 600 = 10 minutes between messages. admin_repeat_freq 600 // Message that is show to everyone on the server every // ten minutes by the message plugin. admin_repeat_msg "This server is using Admin Mod" // The old verbosity. Defines how commands are announced to the players // clients in the form: "[ADMIN] <user> used command <command>" // 0=all commands announced in chat with the admin name // 1=all commands announced in chat, but without the admin name // 2=most commands not announced at all (except "cheat" commands) admin_quiet 0 // This file is used to store configuration data across maps // and even across server restarts. admin_vault_file "addons/adminmod/config/vault.ini" // If enabled, a hlds_ld-style map vote will automatically // start five minutes before the end of a map. // (0=disabled, 1=enabled) admin_vote_autostart 0 // If set to on status (1), when a vote is in progress all // players will see the votes of other players as they vote. // (0=disable, 1=enabled) admin_vote_echo 0 // Number of seconds that must elapse after start of the map, // or the end of another vote, before another hlds_ld-style // map vote can be called. admin_vote_freq 600 // Controls how many times the current map can be // extended for thirty minutes admin_vote_maxextend 0 // Percent of players who have to vote for a map to get it // to win a hlds_ld-style map vote. admin_vote_ratio 60 // Ability to make clients execute commands // (0=disabled, 1=enabled) allow_client_exec 0 // When set to 0, and debug is enabled, Admin Mod passwords // will not be logged in cleartext. amv_log_passwords 0 // Private server option. If enabled, only users listed in // users_file or ips_file are allowed to access the server. amv_private_server // The message displayed to users who do not get granted // access to a private server amv_prvt_kick_message // The time during which an admin can recoonect to the server into // a *different* slot than before without loosing his admin access rights. // Maximum is 90 seconds. amv_reconnect_time 0 // Defines the max time length in seconds of voting process. amv_vote_duration 30 // Default access rights for players not in the users.ini file. // (See documentation for access levels and information) default_access 1 // encrypt_password, for LINUX ONLY, whether to use // encrypted passwords or not // (0=disabled, 1=enabled) encrypt_password 0 // If enabled, the scripting file functions have read // access to files // (0=disabled, 1=enabled) file_access_read 0 // If enabled, the scripting file functions have write // access to files // (0=disabled, 1=enabled) file_access_write 0 // This is only used with the old script system and is not // needed with the new plugin system // help_file "addons/adminmod/config/admin_help.cfg" // Declares priority IPs that are allowed to take a // reserved spot (if any are set up) without a password. ips_file 0 // Ratio of players who must vote 'yes' to a kick for // it to be successful. kick_ratio 60 // Ratio of players who must vote 'yes' to a map change // for it to be successful. map_ratio 80 // List of maps people are allowed to vote for. 0 to disable. // Disable to enable all maps and use list from mapcycle.txt. maps_file 0 // The file (relative to the <mod> dir) that // reserved models are loaded from. 0 to disable. models_file 0 // The message shown to someone who gets kicked for // trying to use a reserved model. models_kick_msg "[ADMIN] That model is reserved on this server." // The message shown to someone who gets kicked for // trying to use a reserved nickname. nicks_kick_msg "[ADMIN] That name is reserved on this server." // Password_field...first password of the setinfo line // If password_field is "_pw-AdminMod", the setinfo will be // setinfo "_pw-AdminMod" "password-in-users.ini" password_field _pw-home // If pretty_say is enabled, centersay() fades in // and out and does some other tricks. // (0=disabled, 1=enabled) pretty_say 1 // Controls how many (number) of the server's slots are reserved. // This is useful only if reserve_type, below, is either 0 or 2. reserve_slots 0 // Custom message given to clients trying to connect who do not have // a reserved slots, when no public slots are free reserve_slots_msg "There are no reserved slots available on the server." // This controls how reserve slots work on the server. See documentation. reserve_type 0 // NOTE: If you have "admin_plugin_file" set above, this CVAR is ignored. // Define the path to the script file here, if you don't want // to use the plugin system. // script_file "cstrike/addons/adminmod/scripts/admin.amx" // If enabled, names are compared to those who have privileges // with regular expressions. // (0=disabled, 1=enabled) use_regex 0 // The file in which you define your admins, their passwords // and the access levels that they are assigned to. users_file "addons/adminmod/config/users.ini" // The minimum number of seconds allowed between votes // called with the vote() (admin_vote functions) scripting function. // If 0 or disabled, the vote() scripting function is disabled. vote_freq 180 // Location of word filter file. 0 to disable, or something // like "wordlist.txt" if enabled words_file 0 |
Autor: | Dreadhead1 [ 29.03.2003, 11:03 ] |
Betreff des Beitrags: | |
liblist.gam game "Counter-Strike" url_info "www.counter-strike.net" url_dl "" version "1.1" size "184000000" svonly "0" cldll "1" hlversion "1104" nomodels "1" nohimodel "1" mpentity "info_player_start" gamedll "podbot\podbot.dll" gamedll "metamod\dlls\plugins.ini gamedll "adminmod\dlls\adminmod.dll gamedll_linux "dlls/cs_i386.so" trainmap "tr_1" |
Autor: | Dreadhead1 [ 29.03.2003, 11:04 ] |
Betreff des Beitrags: | |
server.cfg // Use this file to configure your DEDICATED server. // This config file is executed everytime the server changes levels. // disable autoaim sv_aim 0 // disable clients' ability to pause the server pausable 0 // default server name. Change to "Bob's Server", etc. hostname "Counter-Strike 1.0 Server" // maximum client movement speed sv_maxspeed 320 // 20 minute timelimit mp_timelimit 20 sv_cheats 0 exec addons/adminmod/config/adminmod.cfg |
Autor: | Dreadhead1 [ 29.03.2003, 11:05 ] |
Betreff des Beitrags: | |
metamod/dlls/plugins.ini win32 addons/adminmod/dlls/admin_MM.dll |
Autor: | Dreadhead1 [ 29.03.2003, 11:07 ] |
Betreff des Beitrags: | |
plugin.ini addons/adminmod/scripts/plugin_antiflood.amx addons/adminmod/scripts/plugin_base.amx addons/adminmod/scripts/plugin_chat.amx addons/adminmod/scripts/plugin_cheat.amx # addons/adminmod/scripts/plugin_CS.amx # addons/adminmod/scripts/plugin_TFC.amx addons/adminmod/scripts/plugin_hldsld_mapvote.amx addons/adminmod/scripts/plugin_message.amx addons/adminmod/scripts/plugin_retribution.amx addons/adminmod/scripts/plugin_fun.amx # addons/adminmod/scripts/plugin_spawn.amx |
Autor: | Dreadhead1 [ 29.03.2003, 11:08 ] |
Betreff des Beitrags: | |
users.ini //Admins für den Server Dreadhead:dennis:8192 |
Autor: | [-=THH=-]Stillsetzhut [ 29.03.2003, 11:22 ] |
Betreff des Beitrags: | |
Du solltest nur den Metamod aus der liblist.gam ansprechen und hier auch mit dem korrekten Pfad und auch die .dll nicht die .ini, etwa so: Code: game "Counter-Strike" url_info "www.counter-strike.net" url_dl "" version "1.1" size "184000000" svonly "0" cldll "1" hlversion "1104" nomodels "1" nohimodel "1" mpentity "info_player_start" gamedll "addons\metamod\dlls\metamod.dll gamedll_linux "dlls/cs_i386.so" trainmap "tr_1" Dreadhead Verfasst am: Sa März 29, 2003 12:01 pmIch weiss jetzt nicht genau, wie das mit Potbot ist, aber ich denk mal, auch der kommt in die addons/metamod/plugin.ini. Jedoch wuerde ich zunaechstmal nur metamod mit Adminmod laufen lassen, quasi ein Plugin nach dem anderen. Dein Problem war, dass der Metamod gar nicht laeuft. Ausserdem weiss ich nicht, ob die hlversion 1104 ueberhaupt mit diesen neuen Plugins laeuft. Derzeitiger Stand ist 1110. greez [-=THH=-]Stillsetzhut |
Autor: | Dreadhead1 [ 29.03.2003, 11:26 ] |
Betreff des Beitrags: | |
du hast gesagt das metamod nicht läuft! was kann ich tun um das zu ändern |
Autor: | [-=THH=-]Stillsetzhut [ 29.03.2003, 11:30 ] |
Betreff des Beitrags: | |
Veraendere die liblist.gam, so wie ich es Dir geschrieben habe, starte den Gameserver neu und er muesste laufen. Auch Adminmod laeuft dann. /*edit*/ vergiss bitte nicht, so wie ich die Gaensefuesschen hinter metamod.dll ![]() |
Autor: | Dreadhead1 [ 29.03.2003, 11:42 ] |
Betreff des Beitrags: | |
jetzt steht da wenn ich n server machen will: host error: couldnt get dll API from metamod.dll |
Autor: | [WING] Black Knight [ 29.03.2003, 11:50 ] |
Betreff des Beitrags: | |
Wer meine Anleitung als dumm bezeichnet, sollte sich fragen auf welcher Seite der Dumme sitzt... Mal darüber nachdenken! |
Autor: | Dreadhead1 [ 29.03.2003, 11:51 ] |
Betreff des Beitrags: | |
soll das ne drohung sein?! |
Autor: | [WING] Black Knight [ 29.03.2003, 12:00 ] |
Betreff des Beitrags: | |
Womit soll ich Dir drohen? Ist vielleicht ein kleiner Denkanstoß vorher darüber nachzudenken was man schreibt. Ist vielleicht ein versteckter Hinweis darauf die Installationsanleitung in aller Ruhe durchzulesen und Schritt für Schritt zu folgen. Vielleicht möchte ich aber auch nur darauf hinweisen, dass ein eigener Server etwas mehr Mühe bedeutet als mal eben Counter-Strike zu installieren. Möglicherweise ist aber auch alles zusammen gemeint und vielleicht habe ich mich über eine gewisse Ignoranz geärgert. |
Autor: | Dreadhead1 [ 29.03.2003, 12:05 ] |
Betreff des Beitrags: | |
Zitat: Womit soll ich Dir drohen?
wenn du den anfang lesen würdest,würdest du feststellen das ich die install anleitung bzw deine anleitung nicht versteheIst vielleicht ein versteckter Hinweis darauf die Installationsanleitung in aller Ruhe durchzulesen und Schritt für Schritt zu folgen. so von dir will ich hier jetzt nix mehr hörn weil es nervt! @stillhut haste das prob gelöst |
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