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Pic zur Problemlösung https://www.adminmod.de/viewtopic.php?t=8215 |
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Autor: | Hannez [ 15.01.2004, 21:12 ] |
Betreff des Beitrags: | Pic zur Problemlösung |
http://mitglied.lycos.de/pressercrew/Bild1.jpg Das kommt. Also wie ihr vllt. merkt hab ich das auf 1.5 laufen. Aber es geht einfach nicht... Kann mir einer helfen ? Is wichtig für ne LAN. also das mit dem pasword_field "_pw-home" hab ich schon gemacht ! |
Autor: | Sir Drink a lot [ 15.01.2004, 22:57 ] |
Betreff des Beitrags: | |
wenn Du das password_field in der adminmod.cfg in "_pw-home" geändert hast, ist ja der Fehler weg. |
Autor: | Hannez [ 15.01.2004, 23:00 ] |
Betreff des Beitrags: | |
Code: // (Note: For CVARS that are set to either "on" or "off," 0=off and 1=on) // echo Executing Admin Mod config file // Used by the TFC plugin only. If enabled, an attempt to switch // teams will be rejected if it would unbalance the teams // (0=disabled, 1=enabled) admin_balance_teams 0 // If you are using bots with admin mod you can set this to 1 // It will protect bots from receiving client commands which // would crash your server. // (0=disabled, 1=enabled) admin_bot_protection 0 // This is the message displayed to everyone after connecting. admin_connect_msg "Hannez' Server...Hannez' Regeln !!! :>" // This controls the availability of weapon restriction in CS. // (0=disabled, 1=enabled) admin_cs_restrict 0 // This will produce debugging messages in your logs which can // be used to troubleshoot problems. Not recommended for general use. // (0=disabled, 1=enabled) admin_debug 0 // Determines whether or not the fun commands are allowed by default. // If not on by default, the admin can still turn it on when wanted. // (0=disabled, 1=enabled) admin_fun_mode 0 // Enable to get special effects with certain commands // like teleport or slap. // (0=disabled, 1=enabled) admin_fx 0 // If enabled, people who are gagged (not allowed to "say") will be // unable to change their name while gagged // (0=disabled, 1=enabled) admin_gag_name 0 // If enabled, people who are gagged will not be able to use // the say_team command. // (0=disabled, 1=enabled) admin_gag_sayteam 0 // Makes the admin with the highest access level the only admin in power. // Example: if multiple admins are present, only the one with the highest // access level will have admin access. // (0=disabled, 1=enabled) admin_highlander 0 // If admin_ignore_immunity is enabled, ACCESS_IMMUNITY is // ignored and does nothing. // (0=disabled, 1=enabled) admin_ignore_immunity 0 // This file specifies which script plugins get loaded. // It should be relative from the <mod> directory admin_plugin_file "addons/adminmod/config/plugin.ini" // The time (in seconds) during which an admin can reconnect after // disconnecting without resetting his password in the setinfo line. admin_reconnect_timeout 300 // Message displayed to users who try to execute commands that // they don't have the appropriate access rights for. admin_reject_msg "You do not have access to this command." // How often, in seconds, the repeat_message should be shown on // the screen during the game. Minimum value is 15 seconds. // So, a value of 600 = 10 minutes between messages. admin_repeat_freq 600 // Message that is show to everyone on the server every // ten minutes by the message plugin. admin_repeat_msg "This server is using Admin Mod" // The old verbosity. Defines how commands are announced to the players // clients in the form: "[ADMIN] <user> used command <command>" // 0=all commands announced in chat with the admin name // 1=all commands announced in chat, but without the admin name // 2=most commands not announced at all (except "cheat" commands) admin_quiet 0 // This file is used to store configuration data across maps // and even across server restarts. admin_vault_file "addons/adminmod/config/vault.ini" // If enabled, a hlds_ld-style map vote will automatically // start five minutes before the end of a map. // (0=disabled, 1=enabled) admin_vote_autostart 0 // If set to on status (1), when a vote is in progress all // players will see the votes of other players as they vote. // (0=disable, 1=enabled) admin_vote_echo 0 // Number of seconds that must elapse after start of the map, // or the end of another vote, before another hlds_ld-style // map vote can be called. admin_vote_freq 600 // Controls how many times the current map can be // extended for thirty minutes admin_vote_maxextend 0 // Percent of players who have to vote for a map to get it // to win a hlds_ld-style map vote. admin_vote_ratio 60 // Ability to make clients execute commands // (0=disabled, 1=enabled) allow_client_exec 0 // When set to 0, and debug is enabled, Admin Mod passwords // will not be logged in cleartext. amv_log_passwords 0 // Private server option. If enabled, only users listed in // users_file or ips_file are allowed to access the server. amv_private_server 0 // The message displayed to users who do not get granted // access to a private server amv_prvt_kick_message "" // The time during which an admin can reconnect to the server into // a *different* slot than before without losing his admin access rights. // Maximum is 90 seconds. amv_reconnect_time 0 // Defines the max time length in seconds of voting process. amv_vote_duration 30 // Default access rights for players not in the users.ini file. // (See documentation for access levels and information) default_access 1 // Whether to use encrypted passwords or not. // 0: disabled // 1: encrypt using Unix crypt() (Linux ONLY) // 2: encrypt using MD5 hash // 3: encrypt using MySQL PASSWORD() (MySQL ONLY) encrypt_password 0 // If enabled, the scripting file functions have read // access to files // (0=disabled, 1=enabled) file_access_read 0 // If enabled, the scripting file functions have write // access to files // (0=disabled, 1=enabled) file_access_write 0 // Declares priority IPs that are allowed to take a // reserved spot (if any are set up) without a password. ips_file 0 // Ratio of players who must vote 'yes' to a kick for // it to be successful. kick_ratio 60 // Ratio of players who must vote 'yes' to a map change // for it to be successful. map_ratio 80 // List of maps people are allowed to vote for. "" to disable. // Disable to enable all maps and use list from mapcycle.txt. maps_file "" // The file (relative to the <mod> dir) that // reserved models are loaded from. "" to disable. models_file "" // The message shown to someone who gets kicked for // trying to use a reserved model. models_kick_msg "[ADMIN] That model is reserved on this server." // The message shown to someone who gets kicked for // trying to use a reserved nickname. nicks_kick_msg "[ADMIN] That name is reserved on this server." // Password_field...first password of the setinfo line // If password_field is "_pw-AdminMod", the setinfo will be // setinfo "_pw-AdminMod" "password-in-users.ini" password_field "_pw-home" // If pretty_say is enabled, centersay() fades in // and out and does some other tricks. // (0=disabled, 1=enabled) pretty_say 1 // Controls how many (number) of the server's slots are reserved. // This is useful only if reserve_type, below, is either 0 or 2. reserve_slots 0 // Custom message given to clients trying to connect who do not have // a reserved slots, when no public slots are free reserve_slots_msg "There are no reserved slots available on the server." // This controls how reserve slots work on the server. See documentation. reserve_type 0 // If enabled, names are compared to those who have privileges // with regular expressions. // (0=disabled, 1=enabled) use_regex 0 // The file in which you define your admins, their passwords // and the access levels that they are assigned to. users_file "addons/adminmod/config/users.ini" // The minimum number of seconds allowed between votes // called with the vote() (admin_vote functions) scripting function. // If 0 or disabled, the vote() scripting function is disabled. vote_freq 180 // Location of word filter file. "" to disable, or something // like "wordlist.txt" if enabled words_file "" |
Autor: | Hannez [ 15.01.2004, 23:01 ] |
Betreff des Beitrags: | |
Wie du siehst isses ja schon so, aber es get nicht ?! Kann das sein das ich irgendwie was falsch gemacht habe ? es läuft auf 1.5 ! Nur ich finde keine richtig detaillierte Anleitung, leider. Oder doch ? |
Autor: | [WING] Black Knight [ 15.01.2004, 23:40 ] |
Betreff des Beitrags: | |
Steht "exec addons/adminmod/config/adminmod.cfg" in der server.cfg? |
Autor: | Sir Drink a lot [ 16.01.2004, 02:35 ] |
Betreff des Beitrags: | |
poste server.cfg (bzw. listenserver.cfg) hm..zu dieser adminmod.cfg oben: Da solltest Du mal ein paar Sachen auf 1 stellen, damit es was schöner wird. Sonst klappen nachher viele Plugins nicht. |
Autor: | MeisterEder [ 16.01.2004, 14:38 ] |
Betreff des Beitrags: | |
was sollte er auf 1 stellen |
Autor: | Sir Drink a lot [ 16.01.2004, 14:51 ] |
Betreff des Beitrags: | |
hm..aber die Frage müsstest Du doch selber beantworten können ![]() Bist doch schon länger hier im Forum ![]() Mal als Beispiel: Er würde gerne das Plugin sank_sounds nutzen. Dann braucht das Plugin file_access_read und file_access_write auf 1 und allow_client_exec 1. usw. |
Autor: | Hannez [ 16.01.2004, 16:00 ] |
Betreff des Beitrags: | |
Also das habe ich ja schon alles gemacht ! und übrigens es ist ein Listensever auf cs 1.5! ![]() Kann mir kei9ner helfen? oder weiss einer wos ne version vom früheren Am- Mod gibt, das der problemlos auf 1.5 läuft ? |
Autor: | Hannez [ 16.01.2004, 16:51 ] |
Betreff des Beitrags: | |
Also ich habs jetzt! nur wenn ich starten will kommt "hl.exe" hat einen Fehler verrursacht! |
Autor: | daRope [ 16.01.2004, 21:27 ] |
Betreff des Beitrags: | |
Wieso braucht sank_sounds client_exec 1? |
Autor: | Sir Drink a lot [ 16.01.2004, 22:14 ] |
Betreff des Beitrags: | |
@daRope: Ok. Habe gedacht, dass allow_client_exec gebraucht wird, um die Sounds abspielen zu dürfen. Habe es aber noch mal getestet und man braucht es doch nicht. @Hannez: Die mp.dll ist im cstrike/dlls Ordner vorhanden und der Verweis auf die metamod.dll in der liblist.gam korrekt? |
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