.......
Code:
  # control how player stats are reported.
RegisteredOnly	= 0	# Only rank players that are registered?
BaseSkill	= 1000  # Base skill for all players. Do not set this too low (<750)
MaxDays 	= 14  	# number of days of logs to scan.
MaxPlayers 	= 150	# MAX# of players shown in Ranking list.
MinConnected 	= 0	# min# of players that must be connected in order 
 			# for stats to start gathering from a log file.
MinSkill 	= 1	# Skill rank needed. 
MinKills 	= 1  	# min# of kills needed to appear in list
MinDeaths 	= 1 	# min# of deaths needed to appear in list
MinKDR  	= 0.01	# min Kill:Death ratio needed to appear in list
MinTime 	= 1m	# min game time needed to rank. format: "1d1h1m" 
 			# where d=day,h=hour,m=minutes.
MinRounds 	= 0	# min# of rounds played needed to rank (not valid in DOD)
UseAliases	= 1	# Toggle the use of player aliases
RemovePlayers	= 1	# 1 = Remove players that have ZERO kills + deaths. 
 			# This is useful to save memory and to get rid of  
 			# all those useless names.
AutoBanDeny	= 0	# toggle auto denying for players that have been BANNED
MaxKickDeny	= 0	# total times plr was kicked before they are denied
MaxCheatDeny	= 0	# total times plr cheats before they are denied
			# set to 0 to disable
DeleteOldPlayers = 1	# Deletes all old Player HTML files before new files are
			# created. This stops player pages from building up in the
			# HTMLPATH (only useful when PlayerHTMLtype is not RANK)
DeleteOldClans   = 1	# Deletes all old Clan files, same as above.
DeleteOldWeapons = 1	# Deletes all old weapon files.
DeleteOldAwards  = 1	# Deletes all old award files.
DeleteOldMaps    = 1	# Deletes all old detailed map files.
was falsch?
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ich wollte nochma fragen ob das bei hlstats auch so mit logs ode rso funktioniert? oder wie das geht?