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 Betreff des Beitrags: Neue version und METAMOD !
BeitragVerfasst: 22.10.2002, 20:50 

Registriert: 22.08.2002, 09:53
Beiträge: 39
Also:

- Meine metamod.dll ist in addons/metamod/dlls

- Die metamod.ini ist in addons/adminmod/config

- die plugins.ini ist in addons/adminmod/config


....

Admin Mod befehle funzen aber nicht !

L 10/22/2002 - 21:32:54: [META] ERROR: ini: Metamod plugins file empty or missing: D:\Half Life/cstrike/addons/metamod/plugins.ini
L 10/22/2002 - 21:32:54: [META] ERROR: dll: Problem reloading plugins.ini: addons/metamod/plugins.ini


!!!! Wenn ich die plugins.ini (also die metamod.ini umbenannt in plugins.ini) in metamod/ einfüge crasht der Server und meint was von script files definieren oder so !

HELP !


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 Betreff des Beitrags:
BeitragVerfasst: 22.10.2002, 20:56 
AM.de Team

Registriert: 08.07.2002, 21:11
Beiträge: 2192
Vergiss metamod.ini

sie wird ersetzt durch die

addons/metamod/plugins.ini

hat nix in addons/adminmod/config zu suchen.

im addons/metamod Verzeichnis sollten sein:

addons/metamod/dlls/'Win oder Lin dll oder dso"
addons/metamod/exec.cfg //fuer cfg's die sofort ausgefuehrt werden koennen (HLGuard z.B.
addons/metamod/plugins.ini //entspricht der alten metamod.ini

greez

[-=THH=-]Stillsetzhut

_________________
it's better to burn out, than to fade away


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 Betreff des Beitrags:
BeitragVerfasst: 22.10.2002, 21:18 

Registriert: 22.08.2002, 09:53
Beiträge: 39
Danke.

Aber wenn ich den Server starte kommt folgendes:


You must define either "admin_plugin_file" or "script_file" in your adminmod.cfg file before you can use Adminmod.

Aber die admin_plugin_file ist doch definiert oder nicht ???

Schau mal:

Code:
// (Note: For CVARS that are set to either "on" or "off," 0=off and 1=on) // 
echo Executing Admin Mod config file


// Used by the TFC plugin only. If enabled, an attempt to switch
// teams will be rejected if it would unbalance the teams
// (0=disabled, 1=enabled)
admin_balance_teams 0

// If you are using bots with admin mod you can set this to 1
// It will protect bots from receiving client commands which
// would crash your server.
// (0=disabled, 1=enabled)
admin_bot_protection 0

// This is the message displayed to everyone after connecting.
admin_connect_msg "Wilkommen auf dem Worringer LAN Server."

// This controls the availability of weapon restriction in CS.
// (0=disabled, 1=enabled)
admin_cs_restrict 1

// This will produce debugging messages in your logs which can
// be used to troubleshoot problems. Not recommended for general use.
// (0=disabled, 1=enabled)
admin_debug 0

// Determines whether or not the fun commands are allowed by default.
// If not on by default, the admin can still turn it on when wanted.
// (0=disabled, 1=enabled)
admin_fun_mode 1

// Enable to get special effects with certain commands
// like teleport or slap.
// (0=disabled, 1=enabled)
admin_fx 1

// If enabled, people who are gagged (not allowed to "say") will be 
// unable to change their name while gagged
// (0=disabled, 1=enabled)
admin_gag_name 0

// If enabled, people who are gagged will not be able to use 
// the say_team command.
// (0=disabled, 1=enabled)
admin_gag_sayteam 0

// Makes the admin with the highest access level the only admin in power.
// Example: if multiple admins are present, only the one with the highest
// access level will have admin access.
// (0=disabled, 1=enabled)
admin_highlander 0

// If admin_ignore_immunity is enabled, ACCESS_IMMUNITY is 
// ignored and does nothing.
// (0=disabled, 1=enabled)
admin_ignore_immunity 0


// This file specifies which script plugins get loaded.  
// It should be relative from the <mod> directory
admin_plugin_file "addons/adminmod/config/plugin.ini"

// The time (in seconds) during which an admin can reconnect after 
// disconnecting without resetting his password in the setinfo line.
admin_reconnect_timeout 300

// Message displayed to users who try to execute commands that 
// they don't have the appropriate access rights for.
admin_reject_msg  "Du hast keinen Zugang zu diesem Befehl."

// How often, in seconds, the repeat_message should be shown on
// the screen during the game. Minimum value is 15 seconds.
// So, a value of 600 = 10 minutes between messages.
admin_repeat_freq 600

// Message that is show to everyone on the server every 
// ten minutes by the message plugin.
admin_repeat_msg  "This server is using Admin Mod"

// The old verbosity.  Defines how commands are announced to the players
// clients in the form: "[ADMIN] <user> used command <command>"
// 0=all commands announced in chat with the admin name
// 1=all commands announced in chat, but without the admin name
// 2=most commands not announced at all (except "cheat" commands)
admin_quiet 0

// This file is used to store configuration data across maps
// and even across server restarts.
admin_vault_file  "addons/adminmod/config/vault.ini"


// If enabled, a hlds_ld-style map vote will automatically 
// start five minutes before the end of a map.
// (0=disabled, 1=enabled)
admin_vote_autostart 1

// If set to on status (1), when a vote is in progress all
// players will see the votes of other players as they vote.
// (0=disable, 1=enabled)
admin_vote_echo 1

// Number of seconds that must elapse after start of the map, 
// or the end of another vote, before another hlds_ld-style 
// map vote can be called.
admin_vote_freq 600

// Controls how many times the current map can be 
// extended for thirty minutes
admin_vote_maxextend 0

// Percent of players who have to vote for a map to get it 
// to win a hlds_ld-style map vote.
admin_vote_ratio 60

// Ability to make clients execute commands
// (0=disabled, 1=enabled)
allow_client_exec 1


// When set to 0, and debug is enabled, Admin Mod passwords 
// will not be logged in cleartext.
amv_log_passwords 0


// Private server option. If enabled, only users listed in 
// users_file or ips_file are allowed to access the server.
amv_private_server

// The message displayed to users who do not get granted
// access to a private server
amv_prvt_kick_message


// The time during which an admin can recoonect to the server into
// a *different* slot than before without loosing his admin access rights.
// Maximum is 90 seconds.
amv_reconnect_time 0


// Defines the max time length in seconds of voting process.
amv_vote_duration 30


// Default access rights for players not in the users.ini file.
// (See documentation for access levels and information)
default_access 1

// encrypt_password, for LINUX ONLY, whether to use 
// encrypted passwords or not
// (0=disabled, 1=enabled)
encrypt_password 0

// If enabled, the scripting file functions have read
// access to files
// (0=disabled, 1=enabled)
file_access_read 1

// If enabled, the scripting file functions have write
// access to files
// (0=disabled, 1=enabled)
file_access_write 1

// This is only used with the old script system and is not
// needed with the new plugin system
// help_file "addons/adminmod/config/admin_help.cfg"

// Declares priority IPs that are allowed to take a 
// reserved spot (if any are set up) without a password.
ips_file 0

// Ratio of players who must vote 'yes' to a kick for 
// it to be successful.
kick_ratio 60

// Ratio of players who must vote 'yes' to a map change 
// for it to be successful.
map_ratio 80

// List of maps people are allowed to vote for. 0 to disable.
// Disable to enable all maps and use list from mapcycle.txt.
maps_file 0

// The file (relative to the <mod> dir) that 
// reserved models are loaded from. 0 to disable.
models_file 0

// The message shown to someone who gets kicked for
// trying to use a reserved model.
models_kick_msg "[ADMIN] That model is reserved on this server."

// The message shown to someone who gets kicked for
// trying to use a reserved nickname.
nicks_kick_msg "[ADMIN] That name is reserved on this server."

// Password_field...first password of the setinfo line
// If password_field is "_pw-AdminMod", the setinfo will be
// setinfo "_pw-AdminMod" "password-in-users.ini"
password_field "_yumyum"

// If pretty_say is enabled, centersay() fades in
// and out and does some other tricks.
// (0=disabled, 1=enabled)
pretty_say 1


// Controls how many (number) of the server's slots are reserved.  
// This is useful only if reserve_type, below, is either 0 or 2.
reserve_slots 0

// Custom message given to clients trying to connect who do not have
// a reserved slots, when no public slots are free
reserve_slots_msg "There are no reserved slots available on the server."

// This controls how reserve slots work on the server. See documentation.
reserve_type 0

// NOTE: If you have "admin_plugin_file" set above, this CVAR is ignored.
// Define the path to the script file here, if you don't want
// to use the plugin system.
// script_file "cstrike/addons/adminmod/scripts/admin.amx"

// If enabled, names are compared to those who have privileges
// with regular expressions.
// (0=disabled, 1=enabled)
use_regex 0

// The file in which you define your admins, their passwords
// and the access levels that they are assigned to.
users_file "addons/adminmod/config/users.ini"

// The minimum number of seconds allowed between votes
// called with the vote() (admin_vote functions) scripting function.
// If 0 or disabled, the vote() scripting function is disabled.
vote_freq 180

// Location of word filter file. 0 to disable, or something 
// like "wordlist.txt" if enabled
words_file 0


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 Betreff des Beitrags:
BeitragVerfasst: 22.10.2002, 21:34 
AM.de Team

Registriert: 08.07.2002, 21:11
Beiträge: 2192
Jepp, die config ist i.O.

aber ist die plugin.ini auch in

addons/adminmod/config/plugin.ini ?

die bewirkt, wie du sicher weisst, etwas ganz anderes als die

addons/metamod/plugins.ini

greez

[-=THH=-]Stillsetzhut

_________________
it's better to burn out, than to fade away


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 Betreff des Beitrags:
BeitragVerfasst: 22.10.2002, 21:38 

Registriert: 22.08.2002, 09:53
Beiträge: 39
Joah!

Also die plugin.ini (von admin mod) ist in addons/adminmod/config

plugins.ini von MetaMod ist ja jetzt richtig ;)


Auszug ausser plugin.ini :
Code:
addons/adminmod/scripts/plugin_cavey_adminlog.amx
addons/adminmod/scripts/plugin_antiflood.amx
addons/adminmod/scripts/plugin_base.amx
addons/adminmod/scripts/plugin_chat.amx
addons/adminmod/scripts/plugin_cheat.amx
addons/adminmod/scripts/plugin_CS.amx
# addons/adminmod/scripts/plugin_TFC.amx
addons/adminmod/scripts/plugin_hldsld_mapvote.amx
addons/adminmod/scripts/plugin_message.amx
addons/adminmod/scripts/plugin_retribution.amx
addons/adminmod/scripts/plugin_fun.amx
# addons/adminmod/scripts/plugin_spawn.amx
addons/adminmod/scripts/plugin_democracy.amx
addons/adminmod/scripts/plugin_budfroggy_rainbow.amx
addons/adminmod/scripts/plugin_dio_lazy.amx
addons/adminmod/scripts/plugin_ejl_timebomb.amx
addons/adminmod/scripts/plugin_hass.amx
addons/adminmod/scripts/plugin_dio_cs.amx
addons/adminmod/scripts/plugin_dio_motm.amx
addons/adminmod/scripts/plugin_fun2.amx
addons/adminmod/scripts/plugin_logd_bombsay.amx
addons/adminmod/scripts/plugin_logd_hp.amx
# addons/adminmod/scripts/plugin_logd_ffmon.amx
addons/adminmod/scripts/plugin_logD_knifekill.amx
addons/adminmod/scripts/plugin_logd_playeraward.amx
addons/adminmod/scripts/plugin_logd_scorepublish.amx
addons/adminmod/scripts/plugin_logd_timerem.amx
addons/adminmod/scripts/plugin_logd_tkrevenge.amx
addons/adminmod/scripts/plugin_sank_consgreet.amx
addons/adminmod/scripts/plugin_sank_sounds.amx
addons/adminmod/scripts/plugin_programman.amx
addons/adminmod/scripts/plugin_sank_dice.amx
addons/adminmod/scripts/plugin_sharp_cconnect.amx
addons/adminmod/scripts/plugin_stetze.amx
addons/adminmod/scripts/plugin_showip.amx
addons/adminmod/scripts/plugin_sharp_slayall.amx
addons/adminmod/scripts/plugin_vote_restrict.amx
addons/adminmod/scripts/plugin_votefun.amx
addons/adminmod/scripts/plugin_who.amx
Und aus der MetaMod plugins.ini :
Code:
win32 addons/adminmod/dlls/admin_MM.dll
win32 addons/adminmod/dlls/logd_MM.dll


Zuletzt geändert von LifeForce am 22.10.2002, 21:44, insgesamt 1-mal geändert.

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 Betreff des Beitrags:
BeitragVerfasst: 22.10.2002, 21:43 

Registriert: 22.08.2002, 09:53
Beiträge: 39
auf adminmod.org hab ich auch schon geschaut.... ich glaub bei mir ist alles richtig !?

hier mal nen auszug aus dem Manual
Code:
There is not one, simple answer to this question. What this error is indicating is that Admin Mod is trying to start, and the DLL has been successfully loaded, but for some reason your server.cfg or listenserver.cfg (from now on referred to as (listen)server.cfg) is not executing your adminmod.cfg file or your adminmod.cfg file is not configured properly.

 

Here is a partial list of things to check to try to resolve the problem:

 

Make sure there is only one copy of the line executing your adminmod.cfg. Note that if you run the installation script more than once, you may end up with multiple copies of this line, which could in turn be executing different files depending on the paths provided, which will cause problems when you try to run your server.

Make sure your (listen)server.cfg and adminmod.cfg files are smaller than 16KB in size. Due to a restriction in the Half-Life server code, .cfg files cannot be larger than this size. Files over 16KB in size will fail to load.

If you are running a Windows server, make sure your file names are all spelled correctly. You must have file extensions for all file types viewable in order to be able to accurately determine if the files are named correctly. This is configurable in the options for Windows Explorer. Filenames are required to be spelled correctly and must be located in the correct directories to be found and to function. Almost all the files used with Admin Mod are to be located in the /<mod>/addons/adminmod/config/ directory. Plugin files that have been compiled and the Admin Mod DLL files are respectively located in the /<mod>/addons/adminmod/dlls and /<mod>/addons/adminmod/scripts directories.

Make sure you are configuring the (listen)server.cfg file that is located in the game mod directory of the game you are running on your server.

The obvious: Make sure either admin_plugin_file or script_file is specified in your adminmod.cfg file, and that your files are named and located where the adminmod.cfg file indicates.

Reinstall Half-Life and server files, then update to the latest Half-Life and server versions from the Internet, and then reinstall the latest version of Admin Mod, following the directions carefully.


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 Betreff des Beitrags:
BeitragVerfasst: 22.10.2002, 21:51 
AM.de Team

Registriert: 08.07.2002, 21:11
Beiträge: 2192
Jepp, so laeufts bei mir auch, der ganze Kram ..........

Was passiert bei Dir jetzt noch? Deine obengenannte Fehlermeldung sollte eigentlich nicht mehr auftauchen.

_________________
it's better to burn out, than to fade away


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 Betreff des Beitrags:
BeitragVerfasst: 23.10.2002, 12:03 

Registriert: 22.08.2002, 09:53
Beiträge: 39
Ich glaub es lag anner libist .gam hab admin mod einfach nochmal re-installed :)


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 Betreff des Beitrags:
BeitragVerfasst: 23.10.2002, 12:32 

Registriert: 30.03.2002, 15:03
Beiträge: 140
Wohnort: Käse und Schoggi Land (Schweiz)
nein so wie ich das sehe lag es an einem fehlenden eintrag in der server.cfg...dort muss naemlich drin stehen:

exec addons/adminmod/config/adminmod.cfg


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