puh so richtig ahnung hab ich von statsme uch nich aber ich meine halt das die ausgaben [ zB multikill ] über statsme ausgegeben werden...
hab hier ma ein connect disconnect plugin welches die ausgaben auch über sm schreibt :
Code:
// Connect, disconnect, respawn detection. To use with StatsMe MetaMod plugin. 
// http://www.olo.counter-strike.pl 
// http://forums.unitedadmins.com/forumdisplay.php?s=&forumid=36 
#include <core> 
#include <console> 
#include <string> 
#include <admin> 
#include <adminlib> 
#define ACCESS_CONSOLE 131072 
new STRING_VERSION[MAX_DATA_LENGTH] = "2.1.9"; 
new SoundConnect[MAX_TEXT_LENGTH]="sound/misc/gong.wav"; 
new SoundDisconnect[MAX_TEXT_LENGTH]="sound/misc/comeagain.wav"; 
// connected and disconnected 
public sm_cdr_evn(HLCommand,HLData) { 
   new mymsg[MAX_DATA_LENGTH]; 
   convert_string(HLData,mymsg,MAX_DATA_LENGTH); 
   new src[4], Type[4], Msg[MAX_DATA_LENGTH], Name[MAX_DATA_LENGTH]; 
   strgsplit(mymsg, " ","^"", src, 4, Type, 4, Msg, MAX_DATA_LENGTH,Name, MAX_DATA_LENGTH); 
   if (Msg[6]=='c'){ 
      snprintf(mymsg,200,"%s hat den Server betreten.^nSelam Aleikum in der Doenerbude!",Name); soundall(SoundConnect);  // - * Player_name connected 
   } 
   else { 
      snprintf(mymsg,200,"%s hat den Server verlassen.^nUnd fuer die andern gehts jetzt weiter!",Name); soundall(SoundDisconnect);  // - * Player_name disconnected 
   } 
   typesay(mymsg, 6, 0, 100, 200); 
   return PLUGIN_CONTINUE; 
} 
public plugin_init() { 
   plugin_registerinfo("Connect, Disconnect, Respawn","Detects some events.",STRING_VERSION); 
   plugin_registercmd("sm_cdr_evn","sm_cdr_evn",ACCESS_CONSOLE,""); 
   exec("sm_register TextMsg ^"admin_command sm_cdr_evn^" ac ^"2=#Game_c^" ^"2=#Game_d^""); 
   return PLUGIN_CONTINUE; 
} 
soundall(Sound[]){ 
    
   new Name[MAX_NAME_LENGTH]; 
   new maxplayers = maxplayercount(); 
   new iWONID; 
   new i; 
   new dummy1; 
    
   for(i = 1; i <= maxplayers; i++ ) 
   { 
      if( playerinfo(i, Name, MAX_NAME_LENGTH,dummy1,iWONID,dummy1,dummy1) ){ 
         playsound(Name,Sound); 
      } 
   } 
   return PLUGIN_HANDLED; 
} 
Vielleicht hilft das euch ja....
THX im voraus..
 
					
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